This study examines the effects of virtual teamwork on real life collaboration. Sixty participants (mean age = 22.43), mainly Chinese, played a number guessing game on Microsoft Network (MSN) messenger. After the game, all participants attempted a problem-solving and a group creativity task. Results showed that the experimental groups had a higher score for the problem solving task and the creativity of the selected idea. However, the control group generated significantly more ideas in the group creativity task than the experimental group. This suggests that virtual teamwork may have a positive effect on certain aspect of real world collaboration.Bachelor of Art
Virtual worlds are three-dimensional, computer-generated worlds in which team collaboration can be f...
Virtual worlds (VWs) are becoming a popular medium for meetings and collaborative problem solving ef...
Worldwide, organizations and small and medium-sized enterprises have already disruptively changed in...
Present study examines the effect of collaborative and competitive online games on group outcomes in...
The purpose of this paper is to explore group creative processes in a virtual environment to better ...
The goal of this exploratory qualitative dissertation study was to broaden researcher understanding ...
The ongoing COVID-19 pandemic has accelerated the acceptance of virtual team collaboration as a rep...
In these lately years, teamwork already got considered to be matters more for every kind of organiza...
This paper presents an experiment on the impact of Shared Mental Models (SMM) on creative virtual te...
This master thesis examines the relationship between the media richness and frequency of communicat...
This study explored the elements that affect team achievements in virtual environments. In this stud...
The study examines two dimensions that impact virtual team decision making. One is the influence of ...
AbstractBecause of intense competition, organizations are devoting more effort to improving employee...
Multiple-team membership (MTM), defined as simultaneous involvement in multiple teams, is becoming p...
Virtual worlds are three-dimensional, computer-generated worlds in which team collaboration can be f...
Virtual worlds (VWs) are becoming a popular medium for meetings and collaborative problem solving ef...
Worldwide, organizations and small and medium-sized enterprises have already disruptively changed in...
Present study examines the effect of collaborative and competitive online games on group outcomes in...
The purpose of this paper is to explore group creative processes in a virtual environment to better ...
The goal of this exploratory qualitative dissertation study was to broaden researcher understanding ...
The ongoing COVID-19 pandemic has accelerated the acceptance of virtual team collaboration as a rep...
In these lately years, teamwork already got considered to be matters more for every kind of organiza...
This paper presents an experiment on the impact of Shared Mental Models (SMM) on creative virtual te...
This master thesis examines the relationship between the media richness and frequency of communicat...
This study explored the elements that affect team achievements in virtual environments. In this stud...
The study examines two dimensions that impact virtual team decision making. One is the influence of ...
AbstractBecause of intense competition, organizations are devoting more effort to improving employee...
Multiple-team membership (MTM), defined as simultaneous involvement in multiple teams, is becoming p...
Virtual worlds are three-dimensional, computer-generated worlds in which team collaboration can be f...
Virtual worlds (VWs) are becoming a popular medium for meetings and collaborative problem solving ef...
Worldwide, organizations and small and medium-sized enterprises have already disruptively changed in...