This article reports results from a study of perceived emotion portrayal in cartoons by different groups of subjects. A set of audiovisual stimuli was selected through a procedure in two steps. First, 6 ‘judges’ evaluated a large number of random snippets from all Mickey Mouse cartoons released between 1928 and -35. Analysis singled out the five films ranking highest in portraying respectively anger, sadness, fear, joy and love/tenderness. Subsequently, 4 judges made a continuous evaluation of emotion portrayal in these films, and six maximally unambiguous sequences were identified in each. The stimuli were presented to two groups (N=33), one in which the subjects were expected to be visually acute, and one where they would tend to be more...
This Master's Thesis examines the relationship between film, music and induced mixed-emotion with pa...
This article presents two studies that deepen the theme of how soundtracks shape our interpretation ...
A believable virtual character is able to emotionally interact with the audience. To achieve believa...
[[abstract]]Very popular manga would be converted to animation has become a rule is a trend since th...
In its most basic form, empathy refers to the ability to understand another person’s feelings and em...
People learn about emotions through media and come to prefer the emotions they see in media. Therefo...
Current global trends have proved the creative industry to be one of the important sources of econom...
Emotional expression has been intensively researched in the past, however, this research was normall...
This study examined if there is a difference in viewer perception of computer animated character fac...
Color vision facilitates our efforts to extract meaning from what we see, including the facial expre...
Cartoon faces are widely used in social media, animation production, and social robots because of th...
Zupan, BA ORCiD: 0000-0002-4603-333XWe report a preliminary investigation of how perception of congr...
This study was designed to measure differences between elderly and young adults in terms of their ex...
Lighting color in animated films is usually chosen very carefully in order to portray a specific moo...
The basis of this paper is the observation that consumers’ decisions for purchasing a product are ma...
This Master's Thesis examines the relationship between film, music and induced mixed-emotion with pa...
This article presents two studies that deepen the theme of how soundtracks shape our interpretation ...
A believable virtual character is able to emotionally interact with the audience. To achieve believa...
[[abstract]]Very popular manga would be converted to animation has become a rule is a trend since th...
In its most basic form, empathy refers to the ability to understand another person’s feelings and em...
People learn about emotions through media and come to prefer the emotions they see in media. Therefo...
Current global trends have proved the creative industry to be one of the important sources of econom...
Emotional expression has been intensively researched in the past, however, this research was normall...
This study examined if there is a difference in viewer perception of computer animated character fac...
Color vision facilitates our efforts to extract meaning from what we see, including the facial expre...
Cartoon faces are widely used in social media, animation production, and social robots because of th...
Zupan, BA ORCiD: 0000-0002-4603-333XWe report a preliminary investigation of how perception of congr...
This study was designed to measure differences between elderly and young adults in terms of their ex...
Lighting color in animated films is usually chosen very carefully in order to portray a specific moo...
The basis of this paper is the observation that consumers’ decisions for purchasing a product are ma...
This Master's Thesis examines the relationship between film, music and induced mixed-emotion with pa...
This article presents two studies that deepen the theme of how soundtracks shape our interpretation ...
A believable virtual character is able to emotionally interact with the audience. To achieve believa...