Use of recent techniques from image-based rendering to bridge the gap between rendering quality and speed. It uses prefiltered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a novel multi-pass rendering framework.Master of Engineering (MPE
“Augmented reality is technology of merging 3D virtual objects in the real world scene such that use...
from [Irawan et al. 2005]. The virtual environment includes static and moving light sources
Military training, concept design, and pre-acquisition studies often are carried out in virtual sett...
Although current augmented, virtual, and mixed reality (AR/VR/MR) systems are facing advanced and im...
The wide availability of mobile devices capable of computing high fidelity graphics in real-time has...
In mixed reality (MR) design review, the aesthetics of a virtual prototype is assessed by integratin...
Augmented Reality is defined as an interactive experience where the users real environment is enhanc...
Augmented Reality (AR), the combination of real and virtual worlds, is a growing area in computer gr...
The rapid development of microprocessors and graphics processing units (GPUs) has had an impact on i...
The rapid development of microprocessors and graphics processing units (GPUs) has had an impact on i...
Photo-realistic rendering of virtual objects into real scenes is one of the most important research ...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
We present a practical and robust photorealistic rendering pipeline for augmented reality. We solve ...
A realistically inserted virtual object in the real-time physical environment is a desirable feature...
International audienceThe advent of computer augmented reality (CAR), in which computer generated ob...
“Augmented reality is technology of merging 3D virtual objects in the real world scene such that use...
from [Irawan et al. 2005]. The virtual environment includes static and moving light sources
Military training, concept design, and pre-acquisition studies often are carried out in virtual sett...
Although current augmented, virtual, and mixed reality (AR/VR/MR) systems are facing advanced and im...
The wide availability of mobile devices capable of computing high fidelity graphics in real-time has...
In mixed reality (MR) design review, the aesthetics of a virtual prototype is assessed by integratin...
Augmented Reality is defined as an interactive experience where the users real environment is enhanc...
Augmented Reality (AR), the combination of real and virtual worlds, is a growing area in computer gr...
The rapid development of microprocessors and graphics processing units (GPUs) has had an impact on i...
The rapid development of microprocessors and graphics processing units (GPUs) has had an impact on i...
Photo-realistic rendering of virtual objects into real scenes is one of the most important research ...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
We present a practical and robust photorealistic rendering pipeline for augmented reality. We solve ...
A realistically inserted virtual object in the real-time physical environment is a desirable feature...
International audienceThe advent of computer augmented reality (CAR), in which computer generated ob...
“Augmented reality is technology of merging 3D virtual objects in the real world scene such that use...
from [Irawan et al. 2005]. The virtual environment includes static and moving light sources
Military training, concept design, and pre-acquisition studies often are carried out in virtual sett...