The perennial and increasing demand for fidelity in real-time computer graphics, coupled with hardware architecture advancement, pose many challenges to researchers as they endeavour to find the optimal solution to accommodate both speed of rendering and quality in interactive rendering applications. Research done previously attempted to address the frame latency problem by providing mathematical models of the rendering process were either derived from some approximate experimentation or depended on specific application level data structures and they do not guarantee performance. In this research, we focus on a systematic approach to realising a framework for modelling and control of the real time computer rendering process. The fir...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
Real-time rendering is the most fundamental aspect of the virtual reality technology, which is alway...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...
This paper presents a novel approach to the real-time rendering of complex scenes problem. Up to the...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
This thesis addresses problems fundamental to the creation of interactive 3D graphics appli-cations ...
In computer graphics, rendering is described as the process of converting a description of a scene t...
Many papers have addressed the problem of achieving real time visualization in interactive applicati...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
International audienceLevel of detail (LoD) method is a key technique for real-time rendering. The g...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
In order for computer graphics to accurately represent real world environments, it is essential that...
A major challenge in Virtual Reality is to achieve realism at interactive rates. However, the comput...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
Real-time rendering is the most fundamental aspect of the virtual reality technology, which is alway...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...
This paper presents a novel approach to the real-time rendering of complex scenes problem. Up to the...
Computer generated imagery is used in a wide range of disciplines, each with different requirements....
This thesis addresses problems fundamental to the creation of interactive 3D graphics appli-cations ...
In computer graphics, rendering is described as the process of converting a description of a scene t...
Many papers have addressed the problem of achieving real time visualization in interactive applicati...
One of the main techniques used by software renderers to produce stunningly realistic images is prog...
International audienceLevel of detail (LoD) method is a key technique for real-time rendering. The g...
In computer graphics, realistic rendering of virtual scenes is a computationally complex problem. St...
This report covers the work of the author, Emil Persson, done during his time at ATI Technologies,...
In order for computer graphics to accurately represent real world environments, it is essential that...
A major challenge in Virtual Reality is to achieve realism at interactive rates. However, the comput...
This thesis describes efficient rendering algorithms based on ray tracing, and the application of th...
With recent improvements in consumer graphics hardware, image-based rendering in real-time is possib...
Real-time rendering is the most fundamental aspect of the virtual reality technology, which is alway...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...