This paper considers a particular popular-cultural phenomenon: ‘Pokémon’. Specifically, it concerns a social–historical juncture – a so-called ‘Pokémania’ – wherein Pokémon toys, games, collectables and merchandising were ‘must-have’ items for many children in South-East Asia, Europe, North America, and Australasia. Drawing upon research with Pokémon fans aged 5–8 in the UK, the paper explores some ways in which global cultural phenomena become intimately, complexly and constitutively co-implicated with/in everyday geographies. In so doing, I argue that the quotidian social and spatial import of Pokémon – and other analogous phenomena – should sensitise accounts of children’s everyday spatial practices to the ever-presence of contemporary p...
Developing current geographical debates on children’s digital geographies and popular culture, this ...
The Pokémon franchise is over seventeen years old, a networked assemblage of heterogeneous ele...
Using data from an ethnographic-style study of children aged 4–11, this paper considers the way that...
This paper considers a particular popular-cultural phenomenon: ‘Pokémon’. Specifically, it concerns ...
This paper calls for more direct, careful, sustained research on geographies of children, young peop...
This paper reflects upon a popular cultural event which was, briefly, for a particular grouping of c...
Following the growing emphasis in childhood studies on children as active consumers and agents, this...
Pokémon is a phenomenon that has enticed children throughout the world. The essential components of ...
International audienceAnalysing children's books and toys, this paper highlights the fact that the r...
International audienceAnalysing children's books and toys, this paper highlights the fact that the r...
This chapter considers childhood in the context of global cities, taking the space of the city as a ...
This paper will argue that young children are rapidly becoming the ‘new rich’ in regard to engaging ...
The appeal of Pokémon Go is in large part due to the game’s introduction of locative augmented reali...
International audienceThe work presented in this paper fits in the field of cultural geography and h...
The paper explores how children use different types of knowledge of place to make sense of social re...
Developing current geographical debates on children’s digital geographies and popular culture, this ...
The Pokémon franchise is over seventeen years old, a networked assemblage of heterogeneous ele...
Using data from an ethnographic-style study of children aged 4–11, this paper considers the way that...
This paper considers a particular popular-cultural phenomenon: ‘Pokémon’. Specifically, it concerns ...
This paper calls for more direct, careful, sustained research on geographies of children, young peop...
This paper reflects upon a popular cultural event which was, briefly, for a particular grouping of c...
Following the growing emphasis in childhood studies on children as active consumers and agents, this...
Pokémon is a phenomenon that has enticed children throughout the world. The essential components of ...
International audienceAnalysing children's books and toys, this paper highlights the fact that the r...
International audienceAnalysing children's books and toys, this paper highlights the fact that the r...
This chapter considers childhood in the context of global cities, taking the space of the city as a ...
This paper will argue that young children are rapidly becoming the ‘new rich’ in regard to engaging ...
The appeal of Pokémon Go is in large part due to the game’s introduction of locative augmented reali...
International audienceThe work presented in this paper fits in the field of cultural geography and h...
The paper explores how children use different types of knowledge of place to make sense of social re...
Developing current geographical debates on children’s digital geographies and popular culture, this ...
The Pokémon franchise is over seventeen years old, a networked assemblage of heterogeneous ele...
Using data from an ethnographic-style study of children aged 4–11, this paper considers the way that...