J.M.-G. was supported by the Spanish Ministry of Education, Culture and Sport under Grant FPU14/06837. I.E.-C. was supported by the Spanish Ministry of Science and Innovation under Grant FJCI-2014-19563. Additional support was obtained from the University of Granada, Plan Propio de Investigación 2016, Excellence actions: Units of Excellence, Unit of Excellence on Exercise and Health (UCEES); and by the Junta de Andalucía, Consejería de Conocimiento, Investigación y Universidades and European Regional Development Fund (ERDF) (Ref. SOMM17/6107/UGR)The aim of the present study was to examine the effects of a gamification-based program on cardiorespiratory fitness (CRF) levels of college students. We divided 112 college students into an interve...
Currently teachers have sought a way to motivate students towards the practice of Physical Education...
Gamification is an innovative pedagogical approach to addressing problems related to social behaviou...
(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure const...
J.M.-G. was supported by the Spanish Ministry of Education, Culture and Sport under Grant FPU14/0683...
Introducción: la educación para la salud es una de las herramientas fundamentales para la promoción ...
The rate of physical activity (PA) participation decreases from high school to college, and many col...
Introducción: los profesores de educación física deben llevar a cabo programas de intervención con ...
Aim: Physical activity (PA) has been proved to be a key factor in the prevention of non-communicable...
Students are becoming less motivated towards current education. For this reason, teachers are invest...
Background: Gamification is a novel active methodology used in Physical Education to motivate studen...
The purpose of the present study was to examine the influence of baseline self-determined motivation...
Gamification is an innovative pedagogical approach to addressing problems related to social behaviou...
Includes bibliographical references (pages 90-94)The purpose of this project was to design, implemen...
Gamification along with a whole range of other active methodologies are being incorporated into univ...
El objetivo del estudio fue examinar la influencia del nivel basal de motivación autodeterminada hac...
Currently teachers have sought a way to motivate students towards the practice of Physical Education...
Gamification is an innovative pedagogical approach to addressing problems related to social behaviou...
(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure const...
J.M.-G. was supported by the Spanish Ministry of Education, Culture and Sport under Grant FPU14/0683...
Introducción: la educación para la salud es una de las herramientas fundamentales para la promoción ...
The rate of physical activity (PA) participation decreases from high school to college, and many col...
Introducción: los profesores de educación física deben llevar a cabo programas de intervención con ...
Aim: Physical activity (PA) has been proved to be a key factor in the prevention of non-communicable...
Students are becoming less motivated towards current education. For this reason, teachers are invest...
Background: Gamification is a novel active methodology used in Physical Education to motivate studen...
The purpose of the present study was to examine the influence of baseline self-determined motivation...
Gamification is an innovative pedagogical approach to addressing problems related to social behaviou...
Includes bibliographical references (pages 90-94)The purpose of this project was to design, implemen...
Gamification along with a whole range of other active methodologies are being incorporated into univ...
El objetivo del estudio fue examinar la influencia del nivel basal de motivación autodeterminada hac...
Currently teachers have sought a way to motivate students towards the practice of Physical Education...
Gamification is an innovative pedagogical approach to addressing problems related to social behaviou...
(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure const...