With advancing age, there is a tendency of loss of cognitive aspects such as memory, attention, learning new technologies and motor aspects such as loss of range of motion of the upper limbs. The literature points to investments made to investigate the use of virtual reality in cognitive and motor aspects, however, due to the few researches found on the topic, is one notable gap in terms of describing the training of motor skills of the member and higher cognitive skills using virtual reality applications. This research aimed to evaluate the use of virtual reality application KapMan® for training of motor skills of upper member and cognitive in institutionalized elderly. The research was performed in a long - term institution, located in a ...
O objetivo principal deste estudo foi investigar a aprendizagem de pacientes com Doença de Parkinson...
This work aims at providing an evaluation of the acceptability and the usability of a virtual realit...
This study investigated the potential of using a virtual reality-based motor coordination and cognit...
Com o avançar da idade, há uma tendência de perdas dos aspectos cognitivos como a memória, atenção, ...
Virtual Reality games can be used as a therapeutic resource for the prevention and treatment of prob...
The increase in life expectancy has been observed worldwide and led to the inversion of the populati...
Virtual Reality has countless potential applications for the treatment and development of people wi...
Orientadores: Paula Teixeira Fernandes, Alexandre Fonseca BrandãoDissertação (mestrado) - Universida...
Dissertação de Mestrado Integrado em Engenharia Electrotécnica e de Computadores apresentada à Facul...
O objetivo do presente estudo foi comparar os efeitos de dois tipos de programas de treinamento do e...
O envelhecimento é um processo dinâmico e progressivo que proporciona a diminuição gradual da capaci...
Virtual augmented exercise, an emerging technology that can help to promote physical activity and co...
Stroke is the leading cause of disability in the world. Many individuals remain without upper limb (...
Aging is a global phenomenon affecting numerous developed and developing countries. During this proc...
Virtual Reality (VR) has been used in several areas such as video games, technical training, movies,...
O objetivo principal deste estudo foi investigar a aprendizagem de pacientes com Doença de Parkinson...
This work aims at providing an evaluation of the acceptability and the usability of a virtual realit...
This study investigated the potential of using a virtual reality-based motor coordination and cognit...
Com o avançar da idade, há uma tendência de perdas dos aspectos cognitivos como a memória, atenção, ...
Virtual Reality games can be used as a therapeutic resource for the prevention and treatment of prob...
The increase in life expectancy has been observed worldwide and led to the inversion of the populati...
Virtual Reality has countless potential applications for the treatment and development of people wi...
Orientadores: Paula Teixeira Fernandes, Alexandre Fonseca BrandãoDissertação (mestrado) - Universida...
Dissertação de Mestrado Integrado em Engenharia Electrotécnica e de Computadores apresentada à Facul...
O objetivo do presente estudo foi comparar os efeitos de dois tipos de programas de treinamento do e...
O envelhecimento é um processo dinâmico e progressivo que proporciona a diminuição gradual da capaci...
Virtual augmented exercise, an emerging technology that can help to promote physical activity and co...
Stroke is the leading cause of disability in the world. Many individuals remain without upper limb (...
Aging is a global phenomenon affecting numerous developed and developing countries. During this proc...
Virtual Reality (VR) has been used in several areas such as video games, technical training, movies,...
O objetivo principal deste estudo foi investigar a aprendizagem de pacientes com Doença de Parkinson...
This work aims at providing an evaluation of the acceptability and the usability of a virtual realit...
This study investigated the potential of using a virtual reality-based motor coordination and cognit...