In this thesis, Augmented Reality Game-Based Learning (ARGBL) is explored and arguments are given in favor of its application in the classrooms. The thesis explores the concept and proposes technologies, theories and recommendations to help teachers and designers to include it in their learning activities. Here, the thesis shows a state of art on AR and GBL showing the previous works that support its application. This state of art also shows the strategies that have been used to design and create AR and GBL experiences An exploratory scenario is shown where an ARGBL game was used for a reading comprehension activity in a classroom; an AR book involving a game was used. The thesis proposes a method named “Co-CreARGBL” that is meant to gui...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...
La metodología Augmented Reality Game-based Learning (ARGbL) es una variante del Digital Game based ...
The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the develo...
There is a significant body of research relating to augmented reality (AR) uses for learning in the ...
Game-based learning is one of the most widespread approaches in educational and training processes. ...
AbstractAn increasing number of applications that use virtual reality technology have appeared in th...
Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied broad...
In today’s post-COVID 19 world, the need to re-establish and strengthen collaborative activities is ...
Teachers and Designers of educational technology are interested in implementing different technologi...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...
This project explores the potential benefits of using Augmented Reality (AR) technology in educatio...
In the last decade, the use of new Communication and Information Technologies (TICs) in the society ...
This chapter explores the issues associated with training teachers to become effective Augmented Rea...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...
La metodología Augmented Reality Game-based Learning (ARGbL) es una variante del Digital Game based ...
The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the develo...
There is a significant body of research relating to augmented reality (AR) uses for learning in the ...
Game-based learning is one of the most widespread approaches in educational and training processes. ...
AbstractAn increasing number of applications that use virtual reality technology have appeared in th...
Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied broad...
In today’s post-COVID 19 world, the need to re-establish and strengthen collaborative activities is ...
Teachers and Designers of educational technology are interested in implementing different technologi...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...
This project explores the potential benefits of using Augmented Reality (AR) technology in educatio...
In the last decade, the use of new Communication and Information Technologies (TICs) in the society ...
This chapter explores the issues associated with training teachers to become effective Augmented Rea...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...
Augmented reality (AR) is a technology that overlay the computer generated image on real world objec...
This study presents a literature review of previous studies of Augmented Reality (AR) games for lear...