Virtual Characters are more than avatars capable of expressing emotions and interact with the users. Virtual Characters should be seen as a very reliable representation of a human being, capable of expressing all the possible affective traits after the appraisal and evaluation of what is happening around and inside them. They should feel and express what they are feeling; they should convince you they are “real”. To achieve this level of believability several researchers have proposed different computational and affective models, as well as graphical techniques to simulate expressions, gestures, behavior or voice. All this state of art has provided us with sufficient data and information to see what else needs to be done. As a result, we ...
Abstract. This paper presents the mechanisms proposed by a generic cognitive architecture for virtua...
Virtual characters are an important part of many 3D graphical simulations. In entertainment or train...
Emotions and their expressions by virtual characters are two important issues for future affective h...
[eng] Virtual Characters are more than avatars capable of expressing emotions and interact with the ...
International audienceInteractive virtual characters are expected to lead to an intuitive interactio...
Interaction between people and virtual characters through digital and electronic devices is a realit...
Pedagogical agents, non-player characters, virtual advisors or assistants, virtual agents are more a...
International audienceInteractive virtual characters are expected to lead to an intuitive interacti...
Synthetically generated 3D humans often fail to express a full range of emotions or present differen...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
How is it possible to design virtual characters that can express different emotions such as compound...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
The search for the perfect virtual character is on, but the moment users interact with characters, a...
Abstract. This paper presents the mechanisms proposed by a generic cognitive architecture for virtua...
Virtual characters are an important part of many 3D graphical simulations. In entertainment or train...
Emotions and their expressions by virtual characters are two important issues for future affective h...
[eng] Virtual Characters are more than avatars capable of expressing emotions and interact with the ...
International audienceInteractive virtual characters are expected to lead to an intuitive interactio...
Interaction between people and virtual characters through digital and electronic devices is a realit...
Pedagogical agents, non-player characters, virtual advisors or assistants, virtual agents are more a...
International audienceInteractive virtual characters are expected to lead to an intuitive interacti...
Synthetically generated 3D humans often fail to express a full range of emotions or present differen...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
Abstract. Human emotion is related to stimulus and cognitive appraisal. Emo-tion is very important t...
How is it possible to design virtual characters that can express different emotions such as compound...
Badler defined virtual humanoid characters as computer models of humans that can be used in several ...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
The search for the perfect virtual character is on, but the moment users interact with characters, a...
Abstract. This paper presents the mechanisms proposed by a generic cognitive architecture for virtua...
Virtual characters are an important part of many 3D graphical simulations. In entertainment or train...
Emotions and their expressions by virtual characters are two important issues for future affective h...