ABSTRACTThe objective of this research is to improve whether the application of accounting educational games can improve the learning achievement in Accounting subject matter. Subject matter in this research is general journal. This research used the classroom action research. Its subject was the students in Bintang Senior Secondary School*. Its data were collected through test, observation, and documentation. They were validated by using the content validity and analyzed by using the quantitative and qualitative technique of analysis. The result of research shows that the application of the accounting educational games can improve the students’ learning achievement as indicated by the improvement of their learning achievement from one cycl...
ABSTRACT. The Effect of Quiziz Game Learning Media on Accounting Learning Outcomes in Class XI Accou...
Penelitian ini dilatarbelakangi oleh permasalahan kesulitan dalam belajar akuntansi karena secara um...
This research aimed to find out 1) the effect of Role Playing learning method on accounting-learning...
ABSTRACTThe objective of this research is to improve whether the application of accounting education...
Education is the most important part in human life, because education is the determining factor for ...
Penelitian ini bertujuan untuk mengkaji dan mengidentifikasi efek moderasi keaktifan belajar siswa p...
ABSTRACTThe objectives of this research are to investigate the feasibility of the KUTEBAK learning ...
ABSTACTThis Classroom Action Research aims to increase motivation and student learning outcome class...
Penelitian ini berawal dari sebuah fenomena rendahnya hasil belajar peserta didik di SMK Praja Utama...
Penelitian ini bertujuan untuk 1) Mengembangkan Media Pembelajaran Fun Accounting Game Berbasis Game...
The purpose of this study was to determine the increase in activity of students in the learning proc...
ABSTRACTThe objective of this research is to investigate whether the application of video media-assi...
The students learning style progresses from time to time. In reality, there are a lot of teaching me...
Pengayaan merupakan kegiatan tambahan yang diberikan oleh guru mata pelajaran kepada peserta didik y...
Education is a process to mature someone from various sectors. Education can be taken from various p...
ABSTRACT. The Effect of Quiziz Game Learning Media on Accounting Learning Outcomes in Class XI Accou...
Penelitian ini dilatarbelakangi oleh permasalahan kesulitan dalam belajar akuntansi karena secara um...
This research aimed to find out 1) the effect of Role Playing learning method on accounting-learning...
ABSTRACTThe objective of this research is to improve whether the application of accounting education...
Education is the most important part in human life, because education is the determining factor for ...
Penelitian ini bertujuan untuk mengkaji dan mengidentifikasi efek moderasi keaktifan belajar siswa p...
ABSTRACTThe objectives of this research are to investigate the feasibility of the KUTEBAK learning ...
ABSTACTThis Classroom Action Research aims to increase motivation and student learning outcome class...
Penelitian ini berawal dari sebuah fenomena rendahnya hasil belajar peserta didik di SMK Praja Utama...
Penelitian ini bertujuan untuk 1) Mengembangkan Media Pembelajaran Fun Accounting Game Berbasis Game...
The purpose of this study was to determine the increase in activity of students in the learning proc...
ABSTRACTThe objective of this research is to investigate whether the application of video media-assi...
The students learning style progresses from time to time. In reality, there are a lot of teaching me...
Pengayaan merupakan kegiatan tambahan yang diberikan oleh guru mata pelajaran kepada peserta didik y...
Education is a process to mature someone from various sectors. Education can be taken from various p...
ABSTRACT. The Effect of Quiziz Game Learning Media on Accounting Learning Outcomes in Class XI Accou...
Penelitian ini dilatarbelakangi oleh permasalahan kesulitan dalam belajar akuntansi karena secara um...
This research aimed to find out 1) the effect of Role Playing learning method on accounting-learning...