Rehabilitation after brain damage is aimed to achieve functional recovery, through experience-based neuroplasticity. Virtual reality is an innovative rehabilitation approach that exploits the principles of modern “motor learning” theory. We assessed the effectiveness of rehabilitation approaches, integrating the use of an easily disposable device for virtual reality (Nintendo® Wii), in either upper limb recovery or balance recovery, in chronically disabled brain injured subjects. In hemiplegic stroke patients, a continuous training consisting of ten Nintendo Wii game sessions, 1h a day, was useful to promote upper limb dexterity recovery; greater benefits were appreciated in subjects with mild cognitive impairment, with respect to those wit...
Copyright © 2013 B. S. Rajaratnam et al.This is an open access article distributed under theCreative...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
Rehabilitation after brain damage is aimed to achieve functional recovery, through experience-based ...
Purpose: In the past few years, medicine has upgraded its therapeutic techniques and practices, with...
Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) techn...
Objective: To evaluate in the follow-up the sensory-motor recovery and quality of life patients 2 mo...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...
Post stroke patients need medical rehabilitation to live an independent life. Nintendo Wii technolog...
After a stroke, most patients will suffer from motor and cognitive impairments leading to a reduced ...
[EN] Balance disorders are a common impairment after an acquired brain injury (ABI). Neurorehabilita...
Stroke is one of the leading health problems in the United Kingdom. One of the aspects of stroke th...
The present work investigates the application of virtual reality (VR) technology to neurorehabilitat...
Background and Purpose: Recently, the Nintendo Wii has emerged as an innovation in rehabilitation. A...
Recent research has shown the potential of Virtual Reality (VR) in the field of rehabilitation, name...
Copyright © 2013 B. S. Rajaratnam et al.This is an open access article distributed under theCreative...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
Rehabilitation after brain damage is aimed to achieve functional recovery, through experience-based ...
Purpose: In the past few years, medicine has upgraded its therapeutic techniques and practices, with...
Abstract: Recent experimental evidence suggests that rapid advancement of virtual reality (VR) techn...
Objective: To evaluate in the follow-up the sensory-motor recovery and quality of life patients 2 mo...
AbstractThis study aimed to investigate the effect of a rehabilitation program using virtual reality...
Post stroke patients need medical rehabilitation to live an independent life. Nintendo Wii technolog...
After a stroke, most patients will suffer from motor and cognitive impairments leading to a reduced ...
[EN] Balance disorders are a common impairment after an acquired brain injury (ABI). Neurorehabilita...
Stroke is one of the leading health problems in the United Kingdom. One of the aspects of stroke th...
The present work investigates the application of virtual reality (VR) technology to neurorehabilitat...
Background and Purpose: Recently, the Nintendo Wii has emerged as an innovation in rehabilitation. A...
Recent research has shown the potential of Virtual Reality (VR) in the field of rehabilitation, name...
Copyright © 2013 B. S. Rajaratnam et al.This is an open access article distributed under theCreative...
n the recent years, the use of virtual reality (VR) to enhance motor skills of persons with activity...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...