This research is a research development that aims to know the validity, practicality, and effectiveness of learning media using Adobe Flash Professional based on literacy to improve student creativity and establish SMK Cendekia Madiun XI Banking as the subject of research with reference to 4D development model until the third stage, that is define , design, and develop. Instruments used in this research include validation sheet for instructional media, questionnaire response to measure the practicality of media, test result of learning result and questionnaire of student creativity to measure media effectiveness. The results of this study are as follows: 1) Learning media developed meet the criteria of validity and the average results obtai...
This study aimed to determine whether there was any influence of creativity in learning and utilizat...
This study aimed to determine whether there was any influence of creativity in learning and utilizat...
This study aimed to determine whether there was any influence of creativity in learning and utilizat...
This research is a research development that aims to know the validity, practicality, and effectiven...
This study aims to develop and produce interactive multimedia-based mathematics learning media using...
This study aims to develop learning media using Adobe Flash to increase learning interest and unders...
This research was conducted in order to find out the effectiveness of the learning media and to impr...
This study aims to develop interactive learning media that are valid, effective, and practical as we...
Penelitian ini dilatarbelakangi karena perlunya rangsangan terhadap penyampaian informasi kepada pes...
Penelitian ini dilatarbelakangi karena perlunya rangsangan terhadap penyampaian informasi kepada pes...
AbstractThe purpose of this research is to develop a interactive learning media based on Adobe Flash...
The aim of this research is to develop learning media based on adobe flash professional CS6 on the s...
AbstractThis research aims to develop learning media based on Adobe Flash CS6 about socio-cultural m...
ABSTRACT Student concentration and learning interest are only at the beginning of lear...
The mathematics study of primary school is primary school learning taught to prepare the learners wi...
This study aimed to determine whether there was any influence of creativity in learning and utilizat...
This study aimed to determine whether there was any influence of creativity in learning and utilizat...
This study aimed to determine whether there was any influence of creativity in learning and utilizat...
This research is a research development that aims to know the validity, practicality, and effectiven...
This study aims to develop and produce interactive multimedia-based mathematics learning media using...
This study aims to develop learning media using Adobe Flash to increase learning interest and unders...
This research was conducted in order to find out the effectiveness of the learning media and to impr...
This study aims to develop interactive learning media that are valid, effective, and practical as we...
Penelitian ini dilatarbelakangi karena perlunya rangsangan terhadap penyampaian informasi kepada pes...
Penelitian ini dilatarbelakangi karena perlunya rangsangan terhadap penyampaian informasi kepada pes...
AbstractThe purpose of this research is to develop a interactive learning media based on Adobe Flash...
The aim of this research is to develop learning media based on adobe flash professional CS6 on the s...
AbstractThis research aims to develop learning media based on Adobe Flash CS6 about socio-cultural m...
ABSTRACT Student concentration and learning interest are only at the beginning of lear...
The mathematics study of primary school is primary school learning taught to prepare the learners wi...
This study aimed to determine whether there was any influence of creativity in learning and utilizat...
This study aimed to determine whether there was any influence of creativity in learning and utilizat...
This study aimed to determine whether there was any influence of creativity in learning and utilizat...