Thesis (Ph. D.)--University of Rochester. Dept. of Computer Science, 2001. Simultaneously published in the Technical Report series.In this thesis we study the problem of recovering non-rigid motion, shape and reflectance properties of dynamic 3D scenes from image sequences. Our goals are both to advance towards a firmer mathematical understanding of the constraints that exist in this problem and to develop practical methods that extract the desired properties directly from visual data, using as little prior knowledge about the scenes being observed as possible. To recover motion, shape and reflectance simultaneously when they are all unknown and the scenes potentially have discontinuities, we observe that scenes composed of curves and s...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
The creation of high quality animations of real-world human actors has long been a challenging prob...
We present a new passive approach to capture time-varying scene geometry in large acquisition volum...
In this paper we study the problem of recovering the 3D shape, reflectance, and non-rigid motion pro...
Abstract. In this paper we study the problem of recovering the 3D shape, reflectance, and non-rigid ...
Abstract. In this report, we describe a novel method to simultaneously and accurately estimate the 3...
18In this report, we describe a novel method to simultaneously and accurately estimate the 3D shape ...
Abstract. In this paper, we propose a novel method to simultaneously and accurately estimate the 3D ...
18In this report, we describe a novel method to simultaneously and accurately estimate the 3D shape ...
18In this report, we describe a novel method to simultaneously and accurately estimate the 3D shape ...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
This paper presents an algorithm for computing optical flow, shape, motion, lighting, and albedo fro...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
The creation of high quality animations of real-world human actors has long been a challenging prob...
We present a new passive approach to capture time-varying scene geometry in large acquisition volum...
In this paper we study the problem of recovering the 3D shape, reflectance, and non-rigid motion pro...
Abstract. In this paper we study the problem of recovering the 3D shape, reflectance, and non-rigid ...
Abstract. In this report, we describe a novel method to simultaneously and accurately estimate the 3...
18In this report, we describe a novel method to simultaneously and accurately estimate the 3D shape ...
Abstract. In this paper, we propose a novel method to simultaneously and accurately estimate the 3D ...
18In this report, we describe a novel method to simultaneously and accurately estimate the 3D shape ...
18In this report, we describe a novel method to simultaneously and accurately estimate the 3D shape ...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
We propose a method for recovering the affine geometry of a dynamically textured plane from a video ...
This paper presents an algorithm for computing optical flow, shape, motion, lighting, and albedo fro...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
The creation of high quality animations of real-world human actors has long been a challenging prob...
We present a new passive approach to capture time-varying scene geometry in large acquisition volum...