Using game design elements in non-game contexts is an established concept. Gamification is all about improving actual user engagement with the system, making users contribute more time and resources than they have intended, by rewarding them with status, access, power and stuff (SAPS). In this review paper we give an overview of gamification, and user motivations for playing games, and we discuss basic game design elements. We also compare existing services, like Foursquare, Waze and Ingress that use game design elements in geographic data collection processes. Services are compared in the context of the SAPS model and actual used game mechanics, including points, levels, leaderboards, badges and challenges. Gamification can be applied to g...
© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission ...
Gamification is a conceptual framework to apply game elements and techniques to improve the interest...
Location-based games seek to move computer gaming out from behind the PC and into the “real world ” ...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
To counteract declining response rates and data quality in web surveys, some survey designers have s...
Gamification is a widely used resource to engage and retain users. It is about the use of game eleme...
Màster Universitari en Tecnologia Geoespacial/Geospatial Technologies. Codi: SIK013. Curs: 2014/201...
Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Scienc...
Volunteered geographic information (VGI) offers a solution to inequalities in authoritative map data...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Gamification has been employed in e-government services domain over the past twenty years. The lite...
Gamification has become an increasingly popular way to improve user engagement and motivation, but t...
In recent years, gamification – the use of game design elements in non-game contexts – has seen rapi...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission ...
Gamification is a conceptual framework to apply game elements and techniques to improve the interest...
Location-based games seek to move computer gaming out from behind the PC and into the “real world ” ...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
To counteract declining response rates and data quality in web surveys, some survey designers have s...
Gamification is a widely used resource to engage and retain users. It is about the use of game eleme...
Màster Universitari en Tecnologia Geoespacial/Geospatial Technologies. Codi: SIK013. Curs: 2014/201...
Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Scienc...
Volunteered geographic information (VGI) offers a solution to inequalities in authoritative map data...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Gamification has been employed in e-government services domain over the past twenty years. The lite...
Gamification has become an increasingly popular way to improve user engagement and motivation, but t...
In recent years, gamification – the use of game design elements in non-game contexts – has seen rapi...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
© 2020, IGI Global. Copying or distributing in print or electronic forms without written permission ...
Gamification is a conceptual framework to apply game elements and techniques to improve the interest...
Location-based games seek to move computer gaming out from behind the PC and into the “real world ” ...