RINGKASAN Anggergian, Tandya. 2018. The Correlation between Reading Comprehension Ability and Exposures to Reading Items in Video Games. Thesis. English Department, Faculty of Letters, Universitas Negeri Malang. Advisors: (I) Dr. Furaidah, M.A., (II) Nova Ariani S.Pd, M.Ed. Key words: video games, reading comprehension ability Reading is one of the most important skills in learning English. Nowadays not many people like to read and they tend to play video games for their leisure activity. The researcher aims to investigate the correlation of video game and reading comprehension. This research used correlation research design and the subjects were 43 gamers who already finished their high school and did not enroll in English language dep...
Nowadays, the development of literacy has found the new ways called Game Literacy. It is an approach...
This study compared grade point level, silent contextual reading fluency, and perceived digital read...
This research is attempted to discover the relationship between the students’ habit in playing video...
RINGKASAN Reading is one of the most important skills in learning English. Nowadays not many peopl...
This research investigates the correlation of playing Role-Playing Games and students' reading compr...
This research investigates the correlation of playing Role-Playing Games and students’ reading compr...
With the development of technology every time, the development of media for learning is also overgro...
The objective of this research was to find out the correlation between students’ interest in game a...
Educational games used in the classroom have been accepted as an educational asset often without ext...
The Correlation Between The Students’ Interest of Playing Games and Their English Vocabulary Mastery...
This study was carried out to investigate the influence of video games in enhancing English proficie...
Reading is a valuable skill for improving the capacity to communicate properly and efficiently in a ...
The differences in learning outcomes of students who liked to play video games with students who did...
The reading comprehension of the Indonesian people is still extremely low, as evidenced by the fact ...
Video games are very popular among children in the Western world. This study was done in order to in...
Nowadays, the development of literacy has found the new ways called Game Literacy. It is an approach...
This study compared grade point level, silent contextual reading fluency, and perceived digital read...
This research is attempted to discover the relationship between the students’ habit in playing video...
RINGKASAN Reading is one of the most important skills in learning English. Nowadays not many peopl...
This research investigates the correlation of playing Role-Playing Games and students' reading compr...
This research investigates the correlation of playing Role-Playing Games and students’ reading compr...
With the development of technology every time, the development of media for learning is also overgro...
The objective of this research was to find out the correlation between students’ interest in game a...
Educational games used in the classroom have been accepted as an educational asset often without ext...
The Correlation Between The Students’ Interest of Playing Games and Their English Vocabulary Mastery...
This study was carried out to investigate the influence of video games in enhancing English proficie...
Reading is a valuable skill for improving the capacity to communicate properly and efficiently in a ...
The differences in learning outcomes of students who liked to play video games with students who did...
The reading comprehension of the Indonesian people is still extremely low, as evidenced by the fact ...
Video games are very popular among children in the Western world. This study was done in order to in...
Nowadays, the development of literacy has found the new ways called Game Literacy. It is an approach...
This study compared grade point level, silent contextual reading fluency, and perceived digital read...
This research is attempted to discover the relationship between the students’ habit in playing video...