ABSTRACT Widodo, Z.T. 2017. Developing Web-Based Game As a Supplementary Reading Material for the Tenth Graders. Sarjana’s Thesis, Department of English, Faculty of Letters, Universitas Negeri Malang. Advisors: (1) Dra. Sri Andreani, M.Ed., (2) Drs. Andi Muhtar, M.A. Keyword: web-based game, supplementary reading material As stated in the basic competence of 2013 curriculum,the tenth graders are to be able to comprehend descriptive texts. However, most of the students in Tunas Luhur Senior High School still found it difficult to comprehend descriptive texts. This is due to limitedclass time and attractive materials for reading. To address this issue, the researcher developed web-based game as supplementary reading material for tenth grader...
The article is about developing an English gamebook as a supplementary material for sixth grade stud...
The background of conducting this reseach began with the intention to develope an approprite English...
ABSTRACT Kristanti, Dayu. 2017. The Perception of Junior High School Students about the Use of Onlin...
The purpose of this study is to develop a web-based learning game media to improve problem-solving s...
Reading book is one way to open the window of science for society. Unfortunately Indonesian people s...
Recently, many students study from home and their class is conducted online. Many of them spend more...
ABSTRACT Maulida, RulliPutri. Developing Mobile Application as Supplementary Reading Materials for...
The background of this research is important of vocabularyt in leaarning English. But students...
Abstract This research aimed at designing video game as english teaching and learning media to teach...
ABSTRACT Achmaddulana, Rafika. 2015. Developing Technology-based Supplementary Reading Material fo...
ABSTRACT Khoirunnisa’, Aidha. 2017. Developing Computer-Based Snake-and-Ladder Vocabulary Game for S...
Background: A form of communication technology widely played today is an online game, wh...
ABSTRACT Salim, Mochammad Abdullah. 2015. Developing “Around the World in 60 Minutes” Board Game f...
This final project discusses Developing Moodle – Based Interactive Online Media to Teach Narrative R...
Background: A form of communication technology widely played today is an online game, which is a typ...
The article is about developing an English gamebook as a supplementary material for sixth grade stud...
The background of conducting this reseach began with the intention to develope an approprite English...
ABSTRACT Kristanti, Dayu. 2017. The Perception of Junior High School Students about the Use of Onlin...
The purpose of this study is to develop a web-based learning game media to improve problem-solving s...
Reading book is one way to open the window of science for society. Unfortunately Indonesian people s...
Recently, many students study from home and their class is conducted online. Many of them spend more...
ABSTRACT Maulida, RulliPutri. Developing Mobile Application as Supplementary Reading Materials for...
The background of this research is important of vocabularyt in leaarning English. But students...
Abstract This research aimed at designing video game as english teaching and learning media to teach...
ABSTRACT Achmaddulana, Rafika. 2015. Developing Technology-based Supplementary Reading Material fo...
ABSTRACT Khoirunnisa’, Aidha. 2017. Developing Computer-Based Snake-and-Ladder Vocabulary Game for S...
Background: A form of communication technology widely played today is an online game, wh...
ABSTRACT Salim, Mochammad Abdullah. 2015. Developing “Around the World in 60 Minutes” Board Game f...
This final project discusses Developing Moodle – Based Interactive Online Media to Teach Narrative R...
Background: A form of communication technology widely played today is an online game, which is a typ...
The article is about developing an English gamebook as a supplementary material for sixth grade stud...
The background of conducting this reseach began with the intention to develope an approprite English...
ABSTRACT Kristanti, Dayu. 2017. The Perception of Junior High School Students about the Use of Onlin...