Virtual environments and digital games are being increasingly used as educational tools in current education settings. For the past few decades there were tremendous amoun tof studies involving digital game based learning (DGBL) in many subject matters to identify best design approach to increase its effectiveness. DGBL have been expanded in several ways by referring to digital entertainment games such as in using avatar which would assist the students to revise and learn on their own. Usage of avatars as an educator in the virtual learning environment is increasing as its importance increases where interactivity, learner engagement, cultural factors, communication,embodiment and motivation are crucial design considerations in a virtual lea...
While video games have received strong attention for their potential to generate engagement and lear...
The Creative Industries regard the virtual world as a potential aid for fostering creative approache...
Peer reviewing is an approach often used in digital (higher) education as it represents a possibilit...
Abstract: Virtual environments and digital games are being increasingly used as educational tools in...
Costly time and resources have been invested to produce virtual learning environments with avatars a...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
In online learning settings interactive and meaningful feedback is becoming increasingly important. ...
This study aims to explore the question, how the use of applied gaming aspects through affective gam...
The use of avatars as learning agents is becoming increasingly popular in the sports, education and ...
The purpose of this study is to investigate students’ perceptionsof their motivation to learn w...
Bachelor Honours - Bachelor of Information Technology (Honours)Avatars have been a traditional mains...
The Player and Avatar attachment help to motivate a student to strengthen their engagement in gamepl...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
This paper explores and discusses arguments for the use of virtual environments and interactive avat...
Context: This research investigates students’ perception of motivation to learn among students at on...
While video games have received strong attention for their potential to generate engagement and lear...
The Creative Industries regard the virtual world as a potential aid for fostering creative approache...
Peer reviewing is an approach often used in digital (higher) education as it represents a possibilit...
Abstract: Virtual environments and digital games are being increasingly used as educational tools in...
Costly time and resources have been invested to produce virtual learning environments with avatars a...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
In online learning settings interactive and meaningful feedback is becoming increasingly important. ...
This study aims to explore the question, how the use of applied gaming aspects through affective gam...
The use of avatars as learning agents is becoming increasingly popular in the sports, education and ...
The purpose of this study is to investigate students’ perceptionsof their motivation to learn w...
Bachelor Honours - Bachelor of Information Technology (Honours)Avatars have been a traditional mains...
The Player and Avatar attachment help to motivate a student to strengthen their engagement in gamepl...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
This paper explores and discusses arguments for the use of virtual environments and interactive avat...
Context: This research investigates students’ perception of motivation to learn among students at on...
While video games have received strong attention for their potential to generate engagement and lear...
The Creative Industries regard the virtual world as a potential aid for fostering creative approache...
Peer reviewing is an approach often used in digital (higher) education as it represents a possibilit...