Computer science novice students find it hard to learn and master programming language subjects. In previous work, an investigation was done to confirm this assumption. The finding showed that students experienced ineffective learning, lacked interest towards this course, and lacked motivation. Previous studies have shown that applying Gamification elements in websites engages users. Gamification refers to the use of game elements in a non-game context in order to increase engagement between human and computer. In priory, a gamification-based learning website for programming language course was developed. This study aimed to measure the effectiveness and motivation level of using a Gamification website for programming language learning for ...
This study aimed to assess the impact of gamified educational resources on students’ motivation to l...
This research measures the effect of gamification on learners’ academic performance, investigate the...
This study aims to help students improve their knowledge capability based on their active participat...
For the past several years, many gamification applications have been introduced and implemented for ...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Conventional learnings have given way to methods aided by technological advances. The approach known...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Lack of motivation is an issue for some learners. If they do not find the course materials engaging,...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
Games have important motivational power. They take advantage of a set of tools to encourage people ...
This study aimed to assess the impact of gamified educational resources on students’ motivation to l...
This research measures the effect of gamification on learners’ academic performance, investigate the...
This study aims to help students improve their knowledge capability based on their active participat...
For the past several years, many gamification applications have been introduced and implemented for ...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Conventional learnings have given way to methods aided by technological advances. The approach known...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Lack of motivation is an issue for some learners. If they do not find the course materials engaging,...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
Games have important motivational power. They take advantage of a set of tools to encourage people ...
This study aimed to assess the impact of gamified educational resources on students’ motivation to l...
This research measures the effect of gamification on learners’ academic performance, investigate the...
This study aims to help students improve their knowledge capability based on their active participat...