The issue of online game effects such as excessive play and addiction has attracted the attention of researchers, Government authorities and even stakeholders. For example, Chinese government has adopted daily shutting down of internet cafe at specified hours, and Australian authority enforced censoring certain portion of certain games before they are released. As an effort to tackle this issue, researchers have proposed adopting design changes on time limit as well as providing referral services as ways of limiting harm. The impart of the above are yet to make any remarkable impact on players. In this paper, we proposed a Counseling Agent model integrating informative and self-appraisal messages in online game design as a control measure. ...
More than 80 million people in the United States play online video games, and this prevalent form of...
The purpose of this study is to mengetahui keberterimaan produk yang berupa Creative Cognitive Behav...
The industrial revolution 4.0 developments very sophisticated technology. The technology makes it ea...
The issue of online game effects such as excessive play and addiction has attracted the attention of...
The issue of online game effects such as excessive play and addiction has attracted the attention of...
In the past decade, online games problematic use such as excessive play and addiction have received ...
Toxicity is a common problem in online games. Players regularly experience negative, hateful, or ina...
The purpose of this study is to mengetahui keberterimaan produkyang berupa Creative Cognitive Behavi...
Game developers, researchers, and players recognize the harm of toxic behaviour in online games-yet ...
Generally, the handling of online game addiction in adolescents is still dominated by conventional c...
In recent years, several studies have demonstrated that at least a small group of gamers has trouble...
Abstract. Online-games are products of hedonic information technology. Players ’ addiction will lead...
A longitudinal design was employed to collect three waves of survey data over a 14 month period from...
Background Internet interventions for improving health and well-being have the potential...
Background: As the rapid development of Internet technology, online games are also experiencing deve...
More than 80 million people in the United States play online video games, and this prevalent form of...
The purpose of this study is to mengetahui keberterimaan produk yang berupa Creative Cognitive Behav...
The industrial revolution 4.0 developments very sophisticated technology. The technology makes it ea...
The issue of online game effects such as excessive play and addiction has attracted the attention of...
The issue of online game effects such as excessive play and addiction has attracted the attention of...
In the past decade, online games problematic use such as excessive play and addiction have received ...
Toxicity is a common problem in online games. Players regularly experience negative, hateful, or ina...
The purpose of this study is to mengetahui keberterimaan produkyang berupa Creative Cognitive Behavi...
Game developers, researchers, and players recognize the harm of toxic behaviour in online games-yet ...
Generally, the handling of online game addiction in adolescents is still dominated by conventional c...
In recent years, several studies have demonstrated that at least a small group of gamers has trouble...
Abstract. Online-games are products of hedonic information technology. Players ’ addiction will lead...
A longitudinal design was employed to collect three waves of survey data over a 14 month period from...
Background Internet interventions for improving health and well-being have the potential...
Background: As the rapid development of Internet technology, online games are also experiencing deve...
More than 80 million people in the United States play online video games, and this prevalent form of...
The purpose of this study is to mengetahui keberterimaan produk yang berupa Creative Cognitive Behav...
The industrial revolution 4.0 developments very sophisticated technology. The technology makes it ea...