Japanese animation or anime started to gain interest among teenagers and adults since 1990s. Now the popularity increases parallel with the new technologies. This paper looks into the outcome of conversatsion among the students at two secondary schools in Selangor, Malaysia. The students were chosen based on the questionnaire. 34 students were selected based on their answers from the questionaire. Based on the interview session, they were fanatic fans of animation and manga. The results of the study revealed that they were five main characteristics in anime characters that the likedbravery, hardworking, sense of humour, appreciative in relationship as well as individual speciality
Japanese popular culture, such as anime, manga, and video games, influences Japanese-as- a-Foreign-L...
This research examines the impact of popular culture fandom on perceptions of foreign language and ...
Visual forms of pop-culture such as anime (Japanese animation), TV drama, manga, and video games hav...
Japanese animation or anime started to gain interest among teenagers and adults since 1990s. Now the...
This study attempts to identify Malaysian youth's interest in anime culture and one of its subcultur...
-This study attempts to identify Malaysian youth's interest in anime culture and one of its subcult...
Manga (komik Jepun) dan anime (animasi Jepun) bukanlah sesuatu yang baharu di Malaysia. Anime kerapk...
Online anime has been a major influence towards the growth of children in Malaysia. Therefore this s...
Manga (komik Jepun) dan anime (animasi Jepun) bukanlah sesuatu yang baharu di Malaysia. Anime kerapk...
Anime is a Japanese cartoon film that is very popular among adults, teenagers, and children. As a re...
Anime is something that has always been controversial, seen as either too mature or too childish. It...
This study attempts to understand the perception of anime fans among the university students on the...
Manga (komik Jepun) dan anime (animasi Jepun) bukanlah sesuatu yang baharu di Malaysia. Anime kerapk...
Gatherings organized by Japanese popular culture fans have been held since the early 2000s in Malays...
Gatherings organized by Japanese popular culture fans have been held since the early 2000s in Malays...
Japanese popular culture, such as anime, manga, and video games, influences Japanese-as- a-Foreign-L...
This research examines the impact of popular culture fandom on perceptions of foreign language and ...
Visual forms of pop-culture such as anime (Japanese animation), TV drama, manga, and video games hav...
Japanese animation or anime started to gain interest among teenagers and adults since 1990s. Now the...
This study attempts to identify Malaysian youth's interest in anime culture and one of its subcultur...
-This study attempts to identify Malaysian youth's interest in anime culture and one of its subcult...
Manga (komik Jepun) dan anime (animasi Jepun) bukanlah sesuatu yang baharu di Malaysia. Anime kerapk...
Online anime has been a major influence towards the growth of children in Malaysia. Therefore this s...
Manga (komik Jepun) dan anime (animasi Jepun) bukanlah sesuatu yang baharu di Malaysia. Anime kerapk...
Anime is a Japanese cartoon film that is very popular among adults, teenagers, and children. As a re...
Anime is something that has always been controversial, seen as either too mature or too childish. It...
This study attempts to understand the perception of anime fans among the university students on the...
Manga (komik Jepun) dan anime (animasi Jepun) bukanlah sesuatu yang baharu di Malaysia. Anime kerapk...
Gatherings organized by Japanese popular culture fans have been held since the early 2000s in Malays...
Gatherings organized by Japanese popular culture fans have been held since the early 2000s in Malays...
Japanese popular culture, such as anime, manga, and video games, influences Japanese-as- a-Foreign-L...
This research examines the impact of popular culture fandom on perceptions of foreign language and ...
Visual forms of pop-culture such as anime (Japanese animation), TV drama, manga, and video games hav...