Smartwatches are highly portable, ubiquitous devices, allowing rich interaction at a small scale. However, the display size can hinder user engagement, limit information display, and presentation style. Most research focuses on exploring ways in which the interaction area of smartwatches can be ex- tended, although this mainly entails simple fold-out displays or additional screens. Conversely, added weight and size can hinder the wearable experience. In response, we took inspiration from origami and explored the design space for new types of lightweight, highly foldable smartwatch, by developing complex paper-prototypes which demonstrate novel ways of extending screen space. We collected data on potential input and output interaction with c...
Smartwatches are emerging device category that feature highly limited input and display surfaces. We...
Watches benefit from a long design history. Designers and engineers have successfully built devices ...
Body proximate display environments can be formed by combining multiple hand-held, head-mounted, wri...
Smartwatches are highly portable, ubiquitous devices, allowing rich interaction at a small scale. Ho...
Smartwatches are highly portable, ubiquitous devices, allowing rich interaction at a small scale. Ho...
We present WristOrigami, an origami-inspired design concept and system extending the interaction wit...
Smartwatches are characterized by their small size designed for wearability, discretion, and mobile ...
We introduce WatchThru, an interactive method for extended wrist-worn display on commercially-availa...
CHI EA '14 Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto CanadaTh...
As mobile devices and wearables become smaller and more portable, their development becomes limited ...
International audienceDespite the increasing demand for data visualization on mobile devices with sm...
Current uses of smartwatches are focused solely around the wearer’s content, viewed by the wearer al...
In this demo, we show that it is possible to enhance touch interaction on unmodified smartwatch to s...
Wearable computers are expected to become the next big thing but popular press is divided on whether...
Mobile and wearable computing are increasingly pervasive as people carry and use personal devices in...
Smartwatches are emerging device category that feature highly limited input and display surfaces. We...
Watches benefit from a long design history. Designers and engineers have successfully built devices ...
Body proximate display environments can be formed by combining multiple hand-held, head-mounted, wri...
Smartwatches are highly portable, ubiquitous devices, allowing rich interaction at a small scale. Ho...
Smartwatches are highly portable, ubiquitous devices, allowing rich interaction at a small scale. Ho...
We present WristOrigami, an origami-inspired design concept and system extending the interaction wit...
Smartwatches are characterized by their small size designed for wearability, discretion, and mobile ...
We introduce WatchThru, an interactive method for extended wrist-worn display on commercially-availa...
CHI EA '14 Conference on Human Factors in Computing Systems, 26 April - 1 May 2014, Toronto CanadaTh...
As mobile devices and wearables become smaller and more portable, their development becomes limited ...
International audienceDespite the increasing demand for data visualization on mobile devices with sm...
Current uses of smartwatches are focused solely around the wearer’s content, viewed by the wearer al...
In this demo, we show that it is possible to enhance touch interaction on unmodified smartwatch to s...
Wearable computers are expected to become the next big thing but popular press is divided on whether...
Mobile and wearable computing are increasingly pervasive as people carry and use personal devices in...
Smartwatches are emerging device category that feature highly limited input and display surfaces. We...
Watches benefit from a long design history. Designers and engineers have successfully built devices ...
Body proximate display environments can be formed by combining multiple hand-held, head-mounted, wri...