This work argues that it is possible to assess students, from the planning of activities that jointly use serious games and virtual environments in support to the training. Therefore, it features an architecture for web portals that offers the service for organizing and sequencing serious games and virtual environments, evaluating the performance of the user in these activities (games and environments). The research is motivated by the need to encourage the use of serious games and virtual environments in teaching support, as well as the need to help centralized access and monitoring the use of these resources. In the methodological course of this thesis, a survey with students, teachers and developers of serious games and virtual environme...
Game Virtualization is a process of digital versions creation for traditional/ physical games. In ed...
In recent years, there has been a vast amount of research focusing on the potentiality of using vide...
Jogos educativos são ferramentas importantes para auxiliar o processo de ensino e aprendizagem, pois...
This work argues that it is possible to assess students, from the planning of activities that jointl...
A evolução tecnológica tem permitido utilizar novas abordagens no processo de ensino-aprendizagem. O...
A evolução tecnológica tem permitido utilizar novas abordagens no processo de ensino-aprendizagem. O...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
The project "Serious Game in the context of vocational training" aimed exploring the potential use o...
The use of digital serious games and games-based learning has contributed to the expansion of new ed...
Aliado à Realidade Virtual, a incorporação de sistemas hápticos possibilita ampliar o nível de reali...
Coordenação de Aperfeiçoamento de Pessoal de Nível SuperiorThis work presents an approach of game-ba...
This paper describes the development of a virtual learning environment for teaching functions, with ...
In a context of growth of the serious games’ development for the Education area, there is still a lo...
Associate to Virtual Reality, the incorporation of haptic systems makes possible to extend the level...
Virtual Reality (VR) can be understood as a human-computer interface which promotes a realistic expe...
Game Virtualization is a process of digital versions creation for traditional/ physical games. In ed...
In recent years, there has been a vast amount of research focusing on the potentiality of using vide...
Jogos educativos são ferramentas importantes para auxiliar o processo de ensino e aprendizagem, pois...
This work argues that it is possible to assess students, from the planning of activities that jointl...
A evolução tecnológica tem permitido utilizar novas abordagens no processo de ensino-aprendizagem. O...
A evolução tecnológica tem permitido utilizar novas abordagens no processo de ensino-aprendizagem. O...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
The project "Serious Game in the context of vocational training" aimed exploring the potential use o...
The use of digital serious games and games-based learning has contributed to the expansion of new ed...
Aliado à Realidade Virtual, a incorporação de sistemas hápticos possibilita ampliar o nível de reali...
Coordenação de Aperfeiçoamento de Pessoal de Nível SuperiorThis work presents an approach of game-ba...
This paper describes the development of a virtual learning environment for teaching functions, with ...
In a context of growth of the serious games’ development for the Education area, there is still a lo...
Associate to Virtual Reality, the incorporation of haptic systems makes possible to extend the level...
Virtual Reality (VR) can be understood as a human-computer interface which promotes a realistic expe...
Game Virtualization is a process of digital versions creation for traditional/ physical games. In ed...
In recent years, there has been a vast amount of research focusing on the potentiality of using vide...
Jogos educativos são ferramentas importantes para auxiliar o processo de ensino e aprendizagem, pois...