Video games as well as traditional games, contribute significantly to the acquisition and construction of knowledge. Based on this assumption the present study has the general objective: to know in which electronic games aspects contributes to the development of learning. Specifically, it seeks to compare how it develops learning of frequent play with infrequent; identify which cognitive skills develop electronic games. Thus we used a qualitative field research, with the data collection instrument a questionnaire with 07 (seven) questions, 02 (two) sociodemographic and five (05) open, also used an activity with 07 (seven) tests that aims to identify the cognitive abilities of video games and buy the learning of the players; the samp...
This descriptive and propositive article has the objective of addressing the teaching process of th...
The role-playing games (RPG) were created in the middle 1970’s in the United States, and since then,...
This study has the objective of investigating the game as a forerunner of values in the school conte...
Abstract: In the branch of the entertainment, theindustry of the electronic games was the one thatmo...
O presente artigo intenciona discutir os resultados da investigação realizada pelo Grupo de Pesquisa...
In this work the main subject studied was “carimbador” a catching game structured by offensive and d...
In this work the main subject studied was “carimbador” a catching game structured by offensive and d...
Este trabalho tem como objeto as comunidades virtuais de jogadores – aqui entendidas como contextos ...
Este artigo descreve a oferta de duas oficinas para docentes do ensino fundamental de uma rede munic...
O avanço tecnológico causa na educação a necessidade de mudanças na forma de ensino. Cada vez mais a...
The theme of this work is the use of games in the autistic universe and it aims to reflect how the ...
O artigo a seguir traz uma mudança de perspectiva e abordagem em um campo de estudos já amplamente d...
We start from the critique of the utilitarian tendency of game-based approaches (GBAs) with the obje...
This descriptive and propositive article has the objective of addressing the teaching process of th...
Introduction - Electronic games are the object of great human and cultural fascination, causing si...
This descriptive and propositive article has the objective of addressing the teaching process of th...
The role-playing games (RPG) were created in the middle 1970’s in the United States, and since then,...
This study has the objective of investigating the game as a forerunner of values in the school conte...
Abstract: In the branch of the entertainment, theindustry of the electronic games was the one thatmo...
O presente artigo intenciona discutir os resultados da investigação realizada pelo Grupo de Pesquisa...
In this work the main subject studied was “carimbador” a catching game structured by offensive and d...
In this work the main subject studied was “carimbador” a catching game structured by offensive and d...
Este trabalho tem como objeto as comunidades virtuais de jogadores – aqui entendidas como contextos ...
Este artigo descreve a oferta de duas oficinas para docentes do ensino fundamental de uma rede munic...
O avanço tecnológico causa na educação a necessidade de mudanças na forma de ensino. Cada vez mais a...
The theme of this work is the use of games in the autistic universe and it aims to reflect how the ...
O artigo a seguir traz uma mudança de perspectiva e abordagem em um campo de estudos já amplamente d...
We start from the critique of the utilitarian tendency of game-based approaches (GBAs) with the obje...
This descriptive and propositive article has the objective of addressing the teaching process of th...
Introduction - Electronic games are the object of great human and cultural fascination, causing si...
This descriptive and propositive article has the objective of addressing the teaching process of th...
The role-playing games (RPG) were created in the middle 1970’s in the United States, and since then,...
This study has the objective of investigating the game as a forerunner of values in the school conte...