Context. Modern graphics processing units (GPUs) lead to a major increase in the performance of the computation of astrophysical simulations. Owing to the different nature of GPU architecture compared to traditional central processing units (CPUs) such as x86 architecture, existing numerical codes cannot be easily migrated to run on GPU. Here, we present a new implementation of the numerical method smooth particle hydrodynamics (SPH) using CUDATM and the first astrophysical application of the new code: the collision between Ceres-sized objects. Aims. The new code allows for a tremendous increase in speed of astrophysical simulations with SPH and self-gravity at low costs for new hardware. Methods. We have implemented the SPH...
Complex fluid dynamics encompasses a large variety of flows, such as fluids with non-Newtonian rheol...
We describe the implementation of the Smoothed Particle Hydrodynamics (SPH) method on graphical proc...
A smoothed particle hydrodynamics (SPH) method for lava-flow modeling was implemented on a graphical...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
Recent advances in graphics processing units (GPUs) have exposed the GPU as an at- tractive platform...
A Smoothed Particle Hydrodynamics (SPH) method for free surface flows has been implemented on a grap...
Smoothed Particle Hydrodynamics (SPH) is a powerful technique used to simulate complex free-surface ...
We describe the algorithms implemented in the first version of GRADSPH, a parallel, tree-based, smoo...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
Simulating fluid behavior has proven to be a demanding challenge which requires complex computationa...
Fluids are important to the Visual Effects Industry but extremely hard to control and simulate becau...
Computer experiments of interstellar cloud collisions were performed with a new smoothed-particle-hy...
Here, we present the latest improvements and applications of the Tübingen-Vienna Smooth Particle Hy...
We present our benchmark results for a newly developed multi-phase chemodynamic code by using the ra...
Complex fluid dynamics encompasses a large variety of flows, such as fluids with non-Newtonian rheol...
We describe the implementation of the Smoothed Particle Hydrodynamics (SPH) method on graphical proc...
A smoothed particle hydrodynamics (SPH) method for lava-flow modeling was implemented on a graphical...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
Recent advances in graphics processing units (GPUs) have exposed the GPU as an at- tractive platform...
A Smoothed Particle Hydrodynamics (SPH) method for free surface flows has been implemented on a grap...
Smoothed Particle Hydrodynamics (SPH) is a powerful technique used to simulate complex free-surface ...
We describe the algorithms implemented in the first version of GRADSPH, a parallel, tree-based, smoo...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
Smoothed Particle Hydrodynamics (SPH) is a numerical method commonly used in Computational Fluid Dyn...
Simulating fluid behavior has proven to be a demanding challenge which requires complex computationa...
Fluids are important to the Visual Effects Industry but extremely hard to control and simulate becau...
Computer experiments of interstellar cloud collisions were performed with a new smoothed-particle-hy...
Here, we present the latest improvements and applications of the Tübingen-Vienna Smooth Particle Hy...
We present our benchmark results for a newly developed multi-phase chemodynamic code by using the ra...
Complex fluid dynamics encompasses a large variety of flows, such as fluids with non-Newtonian rheol...
We describe the implementation of the Smoothed Particle Hydrodynamics (SPH) method on graphical proc...
A smoothed particle hydrodynamics (SPH) method for lava-flow modeling was implemented on a graphical...