This paper is concerned with the process of creating and designing research prototypes for augmented objects and applications in ubiquitous computing. We present a range of descriptions and reflections from personal experience in building prototypes for ubiquitous computing research, while students were introduced and guided in this process. This is linked to a rationale of the process as well as the way it affects built-in experience and knowledge and its needs to transform teaching and learning in these domains
The ubiquitous computing (UbiComp) is considered as an extension of the computational capabilities o...
Interacting with computers, for work or for leisure, originally required humans to speak the languag...
International audienceThis paper presents an on-going work, which aims to build a generic framework ...
This paper is concerned with the process of creating and designing research prototypes for augmente...
Ubiquitous computing aims to make human-computer interaction as naturalistic and functionally invisi...
onducting user-centered design is a primary challenge in ubiquitous com-puting.1 Ubiquitous computin...
Researchers of the Ubiquitous Computing community (Ubicomp) have been pursuing the vision of a world...
Ubiquitous computing raises new usability challenges that cut across design and development. We are...
We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and...
Ubiquitous computing (ubicomp) is an emerging paradigm for interaction between people and computers....
This paper demonstrates that in order to design successful ubiquitous computing, designers must cons...
Interest in ubiquitous computing (ubicomp) has increased dramatically during the past ten years. Thi...
The ubiquitous presence of ICT in our lives calls for professionals who have a deep understanding of...
Engineering natural and appropriate interactive behaviour in ubiquitous computing systems presents n...
Prototypes and other ‘things’ have had many uses in HCI research— to help understand a problem, as a...
The ubiquitous computing (UbiComp) is considered as an extension of the computational capabilities o...
Interacting with computers, for work or for leisure, originally required humans to speak the languag...
International audienceThis paper presents an on-going work, which aims to build a generic framework ...
This paper is concerned with the process of creating and designing research prototypes for augmente...
Ubiquitous computing aims to make human-computer interaction as naturalistic and functionally invisi...
onducting user-centered design is a primary challenge in ubiquitous com-puting.1 Ubiquitous computin...
Researchers of the Ubiquitous Computing community (Ubicomp) have been pursuing the vision of a world...
Ubiquitous computing raises new usability challenges that cut across design and development. We are...
We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and...
Ubiquitous computing (ubicomp) is an emerging paradigm for interaction between people and computers....
This paper demonstrates that in order to design successful ubiquitous computing, designers must cons...
Interest in ubiquitous computing (ubicomp) has increased dramatically during the past ten years. Thi...
The ubiquitous presence of ICT in our lives calls for professionals who have a deep understanding of...
Engineering natural and appropriate interactive behaviour in ubiquitous computing systems presents n...
Prototypes and other ‘things’ have had many uses in HCI research— to help understand a problem, as a...
The ubiquitous computing (UbiComp) is considered as an extension of the computational capabilities o...
Interacting with computers, for work or for leisure, originally required humans to speak the languag...
International audienceThis paper presents an on-going work, which aims to build a generic framework ...