The purpose of this research is to develop mobile based education game which will be used as the learning media of basic programming for grade X VHS student as well as to know the its eligibility level. The developed education game consists of four basic programming competencies. This learning media is developed using ADDIE model with waterfall model for the flow development. The validation process involved 2 material experts, 1 media expert, and two groups of eligibility testing. The type of data is qualitative and quantitative with the method of data collection is questionnaire. The measurement uses five scale of likert. This study concluded that the developed educational game are valid and eligible to be used as a basic programming learn...
This study aims to determine the effectiveness and attractiveness of using game application media to...
Mata pelajaran Pemrograman Dasar dianggap sebagai salah satu mata pelajaran yang sulit oleh siswa SM...
The development of edu-games as a learning media for educational specific purposes should be tailore...
Games are one of the entertainments that are often and in demand by many children, especially those ...
ABSTRAK Siswa SMK dan MAK program studi keahlian Teknik Komputer dan Informatika dituntut memiliki...
Learning activities for students in the current era, especially in productive subjects, must be inte...
In this study carried out based on the results of the analysis of problems in SMK Harapan Kartasura ...
The development of science and technology demands a more effective and innovative learning process t...
Educational games are the most common type of educational media used to provide knowledge and improv...
Technological developments are not only centered on the electronics industry sector, but also in the...
ABSTRACT Furqon, Muhammad ‘Ariful. 2016. Pengembangan Game Edukasi Berbasis Mobile pada Kompetensi P...
This research is motivated by the low learning outcomes of students in learning Indonesian. The low ...
This study aims to develop game-based learning multimedia with the Aptitude Treatment Interaction (A...
This research aims to determine the feasibility of Educational Game-Based Multimedia Learning at SMP...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
This study aims to determine the effectiveness and attractiveness of using game application media to...
Mata pelajaran Pemrograman Dasar dianggap sebagai salah satu mata pelajaran yang sulit oleh siswa SM...
The development of edu-games as a learning media for educational specific purposes should be tailore...
Games are one of the entertainments that are often and in demand by many children, especially those ...
ABSTRAK Siswa SMK dan MAK program studi keahlian Teknik Komputer dan Informatika dituntut memiliki...
Learning activities for students in the current era, especially in productive subjects, must be inte...
In this study carried out based on the results of the analysis of problems in SMK Harapan Kartasura ...
The development of science and technology demands a more effective and innovative learning process t...
Educational games are the most common type of educational media used to provide knowledge and improv...
Technological developments are not only centered on the electronics industry sector, but also in the...
ABSTRACT Furqon, Muhammad ‘Ariful. 2016. Pengembangan Game Edukasi Berbasis Mobile pada Kompetensi P...
This research is motivated by the low learning outcomes of students in learning Indonesian. The low ...
This study aims to develop game-based learning multimedia with the Aptitude Treatment Interaction (A...
This research aims to determine the feasibility of Educational Game-Based Multimedia Learning at SMP...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
This study aims to determine the effectiveness and attractiveness of using game application media to...
Mata pelajaran Pemrograman Dasar dianggap sebagai salah satu mata pelajaran yang sulit oleh siswa SM...
The development of edu-games as a learning media for educational specific purposes should be tailore...