In recent years, STEAM (Science, Technology, Engineering, Art, and Mathematics) has received wide attention. STEAM complements early childhood learning needs in honing 2nd century skills. This study aims to introduce a loose section in early childhood learning to pre-service teachers and then to explore their perceptions of how to use loose parts in supporting STEAM. The study design uses qualitative phenomenological methods. FGDs (Focus Group Discussions) are used as data collection instruments. The findings point to two main themes that emerged from the discussion: a loose section that supports freedom of creation and problem solving. Freedom clearly supports science, mathematics and arts education while problem solvin...
Indonesia is a country that has a high potential for natural disasters. Picture story book is a form...
Playing curriculum development based on early childhood learning is a major issue in international e...
[EN] In a world which abounds with digitally-driven changes, an orthodoxy of technology adoption an...
Cognitive learning during the COVID-19 pandemic encountered many obstacles, but the use of various g...
The introduction of basic computer media for early childhood is very important because it is one of ...
Curriculum material is generally considered the subject matter of information, talents, dispositions...
Language skills are significant predictors of early academic and social-emotional outcomes of childr...
One form of early mathematical recognition is to introduce the concept of geometric shapes. Geometry...
Naturalist intelligence of early childhood has a very big role in today's modern age as the basis fo...
The Covid-19 pandemic had a dangerous impact on early-childhood education, lost learning in almost a...
The preliminary study showed that the main problem, however, faced by kindergarten students are lack...
Language skills are essential for early childhood, being able to speak clearly and process speech so...
Problem solving skills are very important in supporting social development. Children with problem so...
When children only see their friends in little squares via Google Meet or Zoom, can teachers really ...
[EN] Exploiting the free technology empowering services with which Google supplies the educational f...
Indonesia is a country that has a high potential for natural disasters. Picture story book is a form...
Playing curriculum development based on early childhood learning is a major issue in international e...
[EN] In a world which abounds with digitally-driven changes, an orthodoxy of technology adoption an...
Cognitive learning during the COVID-19 pandemic encountered many obstacles, but the use of various g...
The introduction of basic computer media for early childhood is very important because it is one of ...
Curriculum material is generally considered the subject matter of information, talents, dispositions...
Language skills are significant predictors of early academic and social-emotional outcomes of childr...
One form of early mathematical recognition is to introduce the concept of geometric shapes. Geometry...
Naturalist intelligence of early childhood has a very big role in today's modern age as the basis fo...
The Covid-19 pandemic had a dangerous impact on early-childhood education, lost learning in almost a...
The preliminary study showed that the main problem, however, faced by kindergarten students are lack...
Language skills are essential for early childhood, being able to speak clearly and process speech so...
Problem solving skills are very important in supporting social development. Children with problem so...
When children only see their friends in little squares via Google Meet or Zoom, can teachers really ...
[EN] Exploiting the free technology empowering services with which Google supplies the educational f...
Indonesia is a country that has a high potential for natural disasters. Picture story book is a form...
Playing curriculum development based on early childhood learning is a major issue in international e...
[EN] In a world which abounds with digitally-driven changes, an orthodoxy of technology adoption an...