The negative impact of the development of information technology in the form of smartphones triggers students lazy to learn. But the positive impact can increase student activity and learning achievement because students can play while learning. This was experienced by students of Qaryah Thayyibah Elementary School in Purwokerto, Indonesia. In the process of teaching and learning at the elementary school is still using books so that students’ interest in learning is lacking, especially science subjects. But on the other hand, students really like playing with their smartphones. This is the reason for doing research on the development of Android-based learning media using the Flash application. The method used in conducting this research is ...
The purpose of this study are to: 1) Develop an application "Science for Kids on the Android" as a ...
The purpose of this study are to: 1) Develop an application "Science for Kids on the Android" as a ...
The purpose of this research is to: (1) Analyze the need for interactive learning media development ...
The negative impact of the development of information technology in the form of smartphones triggers...
Learning Media is one of the essential aspects in creating a meaningful and good quality learning pr...
Learning methods become one of the factors that are very influential, especially for students' acade...
The level of scientific literacy among students in Indonesia is still low. Teachers have attempted t...
Nowadays, the advance of technology is functioned to increase students’ learning quality. The govern...
The low achievement of learning physics with monotonous learning media makes learning physics boring...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
The very rapid development of technology makes many choices of technology available that can be inte...
The general purpose of this research is to analyze the need to develop android-based interactive mul...
Perkembangan teknologi di era ini sedang mengalami kemajuan pesat. Terutama di bidang sains, semua o...
Proceedings of the International Conference on Science and Science Education August 2015, p. SC.61-6...
The purpose of this study are to: 1) Develop an application "Science for Kids on the Android" as a ...
The purpose of this study are to: 1) Develop an application "Science for Kids on the Android" as a ...
The purpose of this research is to: (1) Analyze the need for interactive learning media development ...
The negative impact of the development of information technology in the form of smartphones triggers...
Learning Media is one of the essential aspects in creating a meaningful and good quality learning pr...
Learning methods become one of the factors that are very influential, especially for students' acade...
The level of scientific literacy among students in Indonesia is still low. Teachers have attempted t...
Nowadays, the advance of technology is functioned to increase students’ learning quality. The govern...
The low achievement of learning physics with monotonous learning media makes learning physics boring...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
The very rapid development of technology makes many choices of technology available that can be inte...
The general purpose of this research is to analyze the need to develop android-based interactive mul...
Perkembangan teknologi di era ini sedang mengalami kemajuan pesat. Terutama di bidang sains, semua o...
Proceedings of the International Conference on Science and Science Education August 2015, p. SC.61-6...
The purpose of this study are to: 1) Develop an application "Science for Kids on the Android" as a ...
The purpose of this study are to: 1) Develop an application "Science for Kids on the Android" as a ...
The purpose of this research is to: (1) Analyze the need for interactive learning media development ...