Gamification technique is getting popular to be implemented in learning or training application. It is referred to the use of game elements or game thinking in a non-game context in order to increase engagement between students and learning application. Since there are many elements of games that are identified from previous works, this study focuses on game elements from Gamification technique that positively affect learning when applied to a learning application. Therefore, the objectives of this research are to identify game elements that can be gamified in a learning application; and to verify those elements by multiple users (gamers, students, and experts). Suitable game elements are identified through literature reviews. Two approache...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
<p><span lang="EN-GB"><span style="font-family: Times New Roman; font-size: small;">Gamification tec...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
The aim of this thesis was to investigate and identify the elements of gamification used in learning...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
The use of game elements in non-game contexts (gamification) has previously been widely explored in ...
The use of game elements in non-game contexts (gamification) -has previously been widely explored in...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
<p><span lang="EN-GB"><span style="font-family: Times New Roman; font-size: small;">Gamification tec...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
The aim of this thesis was to investigate and identify the elements of gamification used in learning...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
The use of game elements in non-game contexts (gamification) has previously been widely explored in ...
The use of game elements in non-game contexts (gamification) -has previously been widely explored in...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...