The ability to perform an efficient search in a complex network is of great importance in real-world systems. We suggest a method for searching for nodes when the source does not possess full information about the shortest path to the destination. By assigning new short names to nodes we are able to reduce significantly the amount of information stored at the nodes, such that the required memory needed scales only logarithmically with the network size; yet we succeed in finding the destination node through paths very close in distance to the shortest ones. The method is shown to perform particularly well on scale-free networks, exploiting its unique characteristics. This, together with other properties, makes our method extremely useful for...
In this paper we study approximate landmark-based meth-ods for point-to-point distance estimation in...
(eng) Since Milgram experiment in 1967, that demonstrated the ability of people to find short paths ...
In a variety of domains, such as computer games and robotics, many shortest paths have to be found q...
Dijkstra's algorithm is arguably the most popular computational solution to finding single source sh...
The performance of many distributed systems is highly sensitive to the latency of finding objects in...
While heuristics based on geometric constructs of the networks would appear to improve performance o...
We study the problem of preprocessing a large graph so that point-to-point shortest-path queries can...
The road network now opens a new application area for the classic k -nearestneighbors (k -NN) querie...
2Local search in networks Search with help of only local information. Each node has the information ...
AbstractFinding shortest paths is a fundamental problem in graph theory, which has a large amount of...
We propose a new exact method for shortest-path distance queries on large-scale networks. Our method...
Shortest path search are a popular topic due to the increasingly use of navigation products and soci...
We consider navigation or search schemes on networks which are realistic in the sense that not all s...
Social networks are usually navigable small worlds: individuals are able to find short chains of acq...
We consider the problem of searching for a piece of information in a fully interconnected computer n...
In this paper we study approximate landmark-based meth-ods for point-to-point distance estimation in...
(eng) Since Milgram experiment in 1967, that demonstrated the ability of people to find short paths ...
In a variety of domains, such as computer games and robotics, many shortest paths have to be found q...
Dijkstra's algorithm is arguably the most popular computational solution to finding single source sh...
The performance of many distributed systems is highly sensitive to the latency of finding objects in...
While heuristics based on geometric constructs of the networks would appear to improve performance o...
We study the problem of preprocessing a large graph so that point-to-point shortest-path queries can...
The road network now opens a new application area for the classic k -nearestneighbors (k -NN) querie...
2Local search in networks Search with help of only local information. Each node has the information ...
AbstractFinding shortest paths is a fundamental problem in graph theory, which has a large amount of...
We propose a new exact method for shortest-path distance queries on large-scale networks. Our method...
Shortest path search are a popular topic due to the increasingly use of navigation products and soci...
We consider navigation or search schemes on networks which are realistic in the sense that not all s...
Social networks are usually navigable small worlds: individuals are able to find short chains of acq...
We consider the problem of searching for a piece of information in a fully interconnected computer n...
In this paper we study approximate landmark-based meth-ods for point-to-point distance estimation in...
(eng) Since Milgram experiment in 1967, that demonstrated the ability of people to find short paths ...
In a variety of domains, such as computer games and robotics, many shortest paths have to be found q...