In three consecutive studies, we aimed to investigate the relationship between problematic Internet use (PIU), Internet Gaming Disorder (IGD) and implicit learning abilities, and impulsivity/risk-taking among online video gamers and control participants. In study 1, male visitors, recruited at the “Gamescom” in Cologne (2013), filled in a short version of the Internet Addiction Test (s-IAT), the Online Gaming Addiction Scale (OGAS), and completed an experimental task to assess implicit learning abilities. In study 2, a group of WoW gamers and control participants completed the same set up, in order to replicate the results of study 1. Study 3 used a modified version of the experiment to measure impulsivity/risk-taking in a group of healthy ...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
Introduction: Gaming Disorder (GD) was added to the recent publication of the International Classifi...
Although problems with online game use are gaining concerns, high-risk traits associated with excess...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
Research that has examined the relationships between Internet gaming disorder (IGD) and personality ...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
The recent decision by the World Health Organization to recognise Gaming Disorder as a behavioural a...
Background and aims: Past research on the associations between psychopathological symptoms and techn...
Research examining Internet Gaming Disorder (IGD) has increased substantially over the past decade. ...
[[abstract]]As technology progressing, the problem of internet addiction (IA) has turned out to be m...
The cue-related go/no-go switching task provides an experimental approach to study individual's flex...
Background: Videogame addiction has been suggested as a tentative disorder in 2013 by the American P...
<div><h3>Background</h3><p>The cue-related go/no-go switching task provides an experimental approach...
Background:Videogame addiction has been suggested as a tentative disorder in 2013 by the American Ps...
The current study explored the impact of internet exposure on the impulsivity of individuals who rep...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
Introduction: Gaming Disorder (GD) was added to the recent publication of the International Classifi...
Although problems with online game use are gaining concerns, high-risk traits associated with excess...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
Research that has examined the relationships between Internet gaming disorder (IGD) and personality ...
Internet gaming disorder (IGD) is a behavioral addiction that is gradually becoming a public health ...
The recent decision by the World Health Organization to recognise Gaming Disorder as a behavioural a...
Background and aims: Past research on the associations between psychopathological symptoms and techn...
Research examining Internet Gaming Disorder (IGD) has increased substantially over the past decade. ...
[[abstract]]As technology progressing, the problem of internet addiction (IA) has turned out to be m...
The cue-related go/no-go switching task provides an experimental approach to study individual's flex...
Background: Videogame addiction has been suggested as a tentative disorder in 2013 by the American P...
<div><h3>Background</h3><p>The cue-related go/no-go switching task provides an experimental approach...
Background:Videogame addiction has been suggested as a tentative disorder in 2013 by the American Ps...
The current study explored the impact of internet exposure on the impulsivity of individuals who rep...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
Introduction: Gaming Disorder (GD) was added to the recent publication of the International Classifi...
Although problems with online game use are gaining concerns, high-risk traits associated with excess...