A first-principles model for the simulation of pedestrian flows and crowd dynamics capable of computing the movement of millions of pedestrians in real time has been developed. The pedestrians are treated as `intelligent' particles subjected to a series of forces, such as: will forces (the desire to reach a place at a certain time), pedestrian collision avoidance forces, obstacle/wall avoidance forces; pedestrian contact forces, and obstacle/wall contact forces. In order to allow for general geometries a so-called background triangulation is used to carry all geographic information. At any given time the location of any given pedestrian is updated on this mesh. The code has been ported to shared and distributed memory parallel machines....
Pedestrian and crowd movement is currently a hot topic and the study and simulation of it is being d...
© 2021 Abdullah AlhawsawiThe ability to accurately model and simulate the interactions between pedes...
Abstract—We address the problem of simulating pedestrian crowd behaviors in real time. To date, two ...
In this paper, we addresses the development of agent-based model for real-time simulation of large s...
The final publication is available at Springer via http://dx.doi.org/10.1007/s40571-016-0154-zA meth...
In recent years, modelling crowd and evacuation dynamics has become very important, with in-creasing...
In games, entertainment, medical and architectural ap-plications, the creation of populated virtual ...
Abstract—This paper deals with the implementation details and results of simulating a city populated...
International audienceIn games, entertainment, medical and architectural applications , the creation...
Aim: Phe aim of the article is to present CrowdSim, proprietary software for modeling the dynamics o...
To improve safety at mass events, an evacuation assistant that supports security services in case of...
In order to fully understand and analyze how the infrastructure in pub-lic facilities as well as in ...
We demonstrate how the use of a multicomputer can greatly accelerate the speed of a pedestrian movem...
Over the past few years, crowd simulation has been an active research field with an increasing atten...
Agent-based modelling is a valuable approach for modelling systems whose behaviour is driven by the ...
Pedestrian and crowd movement is currently a hot topic and the study and simulation of it is being d...
© 2021 Abdullah AlhawsawiThe ability to accurately model and simulate the interactions between pedes...
Abstract—We address the problem of simulating pedestrian crowd behaviors in real time. To date, two ...
In this paper, we addresses the development of agent-based model for real-time simulation of large s...
The final publication is available at Springer via http://dx.doi.org/10.1007/s40571-016-0154-zA meth...
In recent years, modelling crowd and evacuation dynamics has become very important, with in-creasing...
In games, entertainment, medical and architectural ap-plications, the creation of populated virtual ...
Abstract—This paper deals with the implementation details and results of simulating a city populated...
International audienceIn games, entertainment, medical and architectural applications , the creation...
Aim: Phe aim of the article is to present CrowdSim, proprietary software for modeling the dynamics o...
To improve safety at mass events, an evacuation assistant that supports security services in case of...
In order to fully understand and analyze how the infrastructure in pub-lic facilities as well as in ...
We demonstrate how the use of a multicomputer can greatly accelerate the speed of a pedestrian movem...
Over the past few years, crowd simulation has been an active research field with an increasing atten...
Agent-based modelling is a valuable approach for modelling systems whose behaviour is driven by the ...
Pedestrian and crowd movement is currently a hot topic and the study and simulation of it is being d...
© 2021 Abdullah AlhawsawiThe ability to accurately model and simulate the interactions between pedes...
Abstract—We address the problem of simulating pedestrian crowd behaviors in real time. To date, two ...