The aim of this article is to understand the behaviour of Secondary Education students during their leisure time when using some different virtual spaces. We report a study carried out in a Community Centre offering training and leisure services for youngsters. Due to the large number of technological activities offered, this study paves the way for analysis and reflection about the hidden reasons and motivations young people have to use virtual spaces. We also show the interpretations and reflections of youngsters in their personal relationships and models of cohabitation. Our study likewise approaches the relation that youngsters establish between real and virtual spaces, focusing our attention on the construction of interactions which st...
Computer use is a widespread leisure activity for adolescents. Leisure contexts, such as Internet ca...
AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize v...
The problem of socialization of young people in today's information environment needs system ap...
Este artículo tiene como finalidad comprender los comportamientos de jóvenes de Educación Secundaria...
This bachelor thesis deals with the issue of using social networks in the leisure time of young peop...
This thesis deals with the problem of spending free time by students at the second grade of primary ...
With the development of technologies, virtual interaction contributes to the stronger virtual social...
Virtual worlds have become very popular and there have been some attempts to find the motivations an...
Przedmiotem badań był sposób, w jaki młodzież korzystająca z przestrzeni wirtualnej spędza czas woln...
AbstractMillions of teenagers today engage in social virtual worlds (SVWs). However, teenagers, ofte...
This bachelor thesis called "Social networks as a new phenomenon leisure activities for children and...
Τhis report presents the major findings from work package 4 focusing on the area concerning digital ...
The objective of the research is to study the characteristics of leisure activities of young people ...
Τhis report presents the major findings from work package 4 focusing on the area concerning digital ...
Τhis report presents the major findings from work package 4 focusing on the area concerning digital ...
Computer use is a widespread leisure activity for adolescents. Leisure contexts, such as Internet ca...
AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize v...
The problem of socialization of young people in today's information environment needs system ap...
Este artículo tiene como finalidad comprender los comportamientos de jóvenes de Educación Secundaria...
This bachelor thesis deals with the issue of using social networks in the leisure time of young peop...
This thesis deals with the problem of spending free time by students at the second grade of primary ...
With the development of technologies, virtual interaction contributes to the stronger virtual social...
Virtual worlds have become very popular and there have been some attempts to find the motivations an...
Przedmiotem badań był sposób, w jaki młodzież korzystająca z przestrzeni wirtualnej spędza czas woln...
AbstractMillions of teenagers today engage in social virtual worlds (SVWs). However, teenagers, ofte...
This bachelor thesis called "Social networks as a new phenomenon leisure activities for children and...
Τhis report presents the major findings from work package 4 focusing on the area concerning digital ...
The objective of the research is to study the characteristics of leisure activities of young people ...
Τhis report presents the major findings from work package 4 focusing on the area concerning digital ...
Τhis report presents the major findings from work package 4 focusing on the area concerning digital ...
Computer use is a widespread leisure activity for adolescents. Leisure contexts, such as Internet ca...
AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize v...
The problem of socialization of young people in today's information environment needs system ap...