Despite the known health benefits of regular participation in physical activity people still refuse this practise. Nowadays, Virtual Reality (VR) is a very powerful and compelling computer tool by which humans can interface and interact with computer-generated environments. In this paper, we propose a virtual training system which can be customized for the physical activity level of the user. System provides real time visual action guide and a performance’s feedback of users through a Natural User Interface (NUI). We conduct a brief pilot study to evaluate our virtual trainers in which participants’ performance doing physical activities is evaluated via our NUI. Initial results indicate that virtual training through a NUI is motivating and...
Virtual Reality technology has advanced forward in a world where physical fitness is not always a na...
A prototype system for implementing a virtual Personal Aerobics Trainer (PAT) is presented. Unlike w...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Despite the known health benefits of regular participation in physical activity people still refuse ...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
Despite the physical activity well-known benefits and the awareness of citizens about the importance...
The purpose of this conference is to discuss about research on human physical activity based on Vir...
Education and self-improvement are key features of human behavior. However, learning in the physical...
AbstractMuch of the developed world is currently affected by an overweight epidemic. A large populat...
Physical exercise is one of the main components of rehabilitation programs designed for patients wit...
For patients with chronic diseases, exercise is a key part of rehab to deal better with their illne...
We present a wireless virtual reality system and a pro-totype full body Tai Chi training application...
The importance of systematic usability evaluation of virtual rehabilitation systems cannot be unde...
Este artículo se encuentra disponible en la siguiente URL: https://onlinelibrary.wiley.com/doi/full/...
Abstract The purpose of this study is to find out the effect of sports virtual training with applied...
Virtual Reality technology has advanced forward in a world where physical fitness is not always a na...
A prototype system for implementing a virtual Personal Aerobics Trainer (PAT) is presented. Unlike w...
This paper presents the design and usability testing results for a home-based virtual reality game s...
Despite the known health benefits of regular participation in physical activity people still refuse ...
In the digitalized era, we do less and less physical work, which in turn leads to less physical acti...
Despite the physical activity well-known benefits and the awareness of citizens about the importance...
The purpose of this conference is to discuss about research on human physical activity based on Vir...
Education and self-improvement are key features of human behavior. However, learning in the physical...
AbstractMuch of the developed world is currently affected by an overweight epidemic. A large populat...
Physical exercise is one of the main components of rehabilitation programs designed for patients wit...
For patients with chronic diseases, exercise is a key part of rehab to deal better with their illne...
We present a wireless virtual reality system and a pro-totype full body Tai Chi training application...
The importance of systematic usability evaluation of virtual rehabilitation systems cannot be unde...
Este artículo se encuentra disponible en la siguiente URL: https://onlinelibrary.wiley.com/doi/full/...
Abstract The purpose of this study is to find out the effect of sports virtual training with applied...
Virtual Reality technology has advanced forward in a world where physical fitness is not always a na...
A prototype system for implementing a virtual Personal Aerobics Trainer (PAT) is presented. Unlike w...
This paper presents the design and usability testing results for a home-based virtual reality game s...