Abstract:The purpose of this research is to increase story type question solving skill of the students through interactive computer assisted learning media in scientific approach.This research used the classroom action research with two cycles. Each cycle consisted of four phases, namely: planning, implementation, observation, and reflection. The subjects of the research were the students and the teacher. The sources of the data of the research were the students in grade five, their class teacher, learning activities, and documents. The data of the research were gathered through observation, test, in-depth interview, and content analysis. The data were validated by using the data triangulation and the method triangulation. They were then an...
This research aims (1) to create ICT-based interactive learning media appropriate with scientific ap...
The purpose of this research is to increase the story-telling skill of leather-teather story by usin...
Abstract: The objective of this research is to investigate how much the effect of the interactive mu...
Abstract:The purpose of this research is to increase story type question solving skill of the studen...
Abstract: The purpose of the research is to improve the abilty to solve the story question through a...
Tujuan penelitian ini adalah untuk meningkatkan pemahaman konsep sifat-sifat bangun ruang melalui pe...
The purpose of this study was to determine and identify the extent how far the use of computer-based...
This research is based on an analysis conducted on 18-22 September 2020 showing that students have l...
Abstract: The purpose of this research is to improve the ability of appreciate tembang macapat throu...
This research is intended to describe the learning design using interactive multimedia with the cont...
Penelitian ini dilatarbelakangi oleh dunia pendidikan yang membutuhkan inovasi media pembelajaran ag...
Mathematics for elementary school participants is a scary subject, it is embedded in the mind...
Abstract: The objective of this research is to know the improve of listening skill using interactive...
Abstract: The purpose of this research was to improve Javanesse Alphabet Nglegena Writing Skill by u...
This research aims (1) to create ICT-based interactive learning media appropriate with scientific ap...
The purpose of this research is to increase the story-telling skill of leather-teather story by usin...
Abstract: The objective of this research is to investigate how much the effect of the interactive mu...
Abstract:The purpose of this research is to increase story type question solving skill of the studen...
Abstract: The purpose of the research is to improve the abilty to solve the story question through a...
Tujuan penelitian ini adalah untuk meningkatkan pemahaman konsep sifat-sifat bangun ruang melalui pe...
The purpose of this study was to determine and identify the extent how far the use of computer-based...
This research is based on an analysis conducted on 18-22 September 2020 showing that students have l...
Abstract: The purpose of this research is to improve the ability of appreciate tembang macapat throu...
This research is intended to describe the learning design using interactive multimedia with the cont...
Penelitian ini dilatarbelakangi oleh dunia pendidikan yang membutuhkan inovasi media pembelajaran ag...
Mathematics for elementary school participants is a scary subject, it is embedded in the mind...
Abstract: The objective of this research is to know the improve of listening skill using interactive...
Abstract: The purpose of this research was to improve Javanesse Alphabet Nglegena Writing Skill by u...
This research aims (1) to create ICT-based interactive learning media appropriate with scientific ap...
The purpose of this research is to increase the story-telling skill of leather-teather story by usin...
Abstract: The objective of this research is to investigate how much the effect of the interactive mu...