The purpose of this study was to analyze the effects of online games towards aggressiveness of junior high school students in Sidoarjo Regency. This research used a quantitative research through an explanatory approach. The sampling technique in this study was a random sampling of 100 students in the Krian District, Sidoarjo Regency. Analyzing data used linear regression. The results showed that the online games that is currently booming in Sidoarjo Regency were Game Action Adventure (78.2%), Game action "lostaga" (77.2%), FPS (first person shooter) "Cross Fire" (73, 4%). Aggressiveness that was the most often done by the respondent did not serve the conversation (75.4%) did not prevent others to hurt those who have hurt him (71.2%), and di...
This study was conducted to determine the correlation between the intensity of use of online games w...
Abstract This study was conducted to determine the correlation between the intensity of use of onlin...
The internet offers a lot of convenience and comfort in human civilization. This can at least be see...
Penelitian ini bertujuan untuk mengetahui pengaruh intensitas bermain game online terhadap agresivit...
Popularitas game online jenis agresif memberikan dampak sosial yaitu perilaku kekerasan dalam kehidu...
Tindakan menyakiti orang lain yang bertentangan dengan keinginan seseorang dianggap agresif. Game on...
This ex post facto research, conducted at SDN Gedong 06 Pagi, Gedong village, East Jakarta in A...
Perkembangan teknologi yang semakin pesat, mempengaruhi peningkatan penggunaan internet pada masyar...
Aggressive behavior is a reaction in the form of attacks carried out by individuals on people and ob...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
The purpose of this study was to determine the effect of online games on the behavior of students at...
ABSTRAKPenelitian inibertujuan untuk mengetahui jenis game yang digemari remaja di kelurahan Ngagelr...
Online games are a popular medium that entertain users and have the potential to improve their quali...
Perilaku agresif pada anak dapat dipengaruhi dari lingkungan seperti penggunaan game. Game tidak ha...
Penelitian ini bertujuan untuk mengetahui pengaruh antara kontrol diri terhadap agresivitas pada rem...
This study was conducted to determine the correlation between the intensity of use of online games w...
Abstract This study was conducted to determine the correlation between the intensity of use of onlin...
The internet offers a lot of convenience and comfort in human civilization. This can at least be see...
Penelitian ini bertujuan untuk mengetahui pengaruh intensitas bermain game online terhadap agresivit...
Popularitas game online jenis agresif memberikan dampak sosial yaitu perilaku kekerasan dalam kehidu...
Tindakan menyakiti orang lain yang bertentangan dengan keinginan seseorang dianggap agresif. Game on...
This ex post facto research, conducted at SDN Gedong 06 Pagi, Gedong village, East Jakarta in A...
Perkembangan teknologi yang semakin pesat, mempengaruhi peningkatan penggunaan internet pada masyar...
Aggressive behavior is a reaction in the form of attacks carried out by individuals on people and ob...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
The purpose of this study was to determine the effect of online games on the behavior of students at...
ABSTRAKPenelitian inibertujuan untuk mengetahui jenis game yang digemari remaja di kelurahan Ngagelr...
Online games are a popular medium that entertain users and have the potential to improve their quali...
Perilaku agresif pada anak dapat dipengaruhi dari lingkungan seperti penggunaan game. Game tidak ha...
Penelitian ini bertujuan untuk mengetahui pengaruh antara kontrol diri terhadap agresivitas pada rem...
This study was conducted to determine the correlation between the intensity of use of online games w...
Abstract This study was conducted to determine the correlation between the intensity of use of onlin...
The internet offers a lot of convenience and comfort in human civilization. This can at least be see...