Game-based learning isn’t just for kids! Video games are increasingly used in higher and further education contexts to enrich the learning experience. Whether it’s designed to elucidate taught material, or intended to develop students’ skills and competencies, game-based learning has a role in play at university and college. In this session, participants will be invited to share their practice of using games in HE and FE. Examples will also be drawn from The Educator Perspective chapter of the recently published Graduate Skills and Game-Based Learning, which features interviews with educators who have used games in higher education. The author will also answer (and perhaps ask!) questions relating to game-based learning in HE, drawing on hi...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
The workshop will explore how Game-Based Learning (GBL) and gamification can be embedded in the lear...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
This book explores the efficacy of game-based learning to develop university students’ skills and co...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
In order to view this article, you must first create an account at ���Innovate���. You will then ha...
Higher education utilizes may different teaching practices. Teaching using the method of gaming is u...
Today’s Internet Generation is accustomed to multi-tasking, graphics, fun, and fantasy. Educators in...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
The workshop will explore how Game-Based Learning (GBL) and gamification can be embedded in the lear...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
This book explores the efficacy of game-based learning to develop university students’ skills and co...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
In order to view this article, you must first create an account at ���Innovate���. You will then ha...
Higher education utilizes may different teaching practices. Teaching using the method of gaming is u...
Today’s Internet Generation is accustomed to multi-tasking, graphics, fun, and fantasy. Educators in...
Abstract: Emerging trends such as digitalization, globalization, and the COVID-19 pandemic areforcin...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...