This work presents a hierarchical framework that generates continuous gesture animation performance for virtual characters. As opposed to approaches that focus more on realizing individual gesture, the focus of this work is on the relation between gestures as part of an overall gesture performance. Following Calbris’ work [3], our approach is to structure the performance around ideational units and determine gestural features within and across these ideational units. Furthermore, we use Calbris’ work on the relation between form and meaning in gesture to help inform how individual gesture’s expressivity is manipulated. Our framework takes in high level communicative function descriptions, generates behavior descriptions and realizes them us...
Besides the inclusion of gesture recognition devices as an intuitive input modality, the synthesis o...
Sadeghipour A. A Computational Cognitive Model for Embodied Processing of Iconic Gestures. Aachen: S...
This paper describes an implemented system that generates spoken dialogue, including speech, intonat...
This work presents a hierarchical framework that generates continuous gesture animation performance ...
2014-07-24There is a growing demand for animated characters capable of simulating face‐to‐face inter...
We aim at creating an expressive Embodied Conversational Agent (ECA) and address the problem of synt...
Abstract. Virtual humans still lack naturalness in their nonverbal behaviour. We present a data-driv...
International audienceDesigning and controlling virtual characters endowed with expressive gestures ...
International audienceDesigning and controlling virtual characters endowed with expressive gestures ...
We aim at creating an expressive Embodied Conversational Agent (ECA) and address the problem of synt...
Abstract. We aim at creating an expressive Embodied Conversational Agent (ECA) and address the probl...
In this paper we highlight the different challenges in modeling communicative gestures for Embodied ...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
International audienceDesigning and controlling virtual characters endowed with expressive gestures ...
Besides the inclusion of gesture recognition devices as an intuitive input modality, the synthesis o...
Sadeghipour A. A Computational Cognitive Model for Embodied Processing of Iconic Gestures. Aachen: S...
This paper describes an implemented system that generates spoken dialogue, including speech, intonat...
This work presents a hierarchical framework that generates continuous gesture animation performance ...
2014-07-24There is a growing demand for animated characters capable of simulating face‐to‐face inter...
We aim at creating an expressive Embodied Conversational Agent (ECA) and address the problem of synt...
Abstract. Virtual humans still lack naturalness in their nonverbal behaviour. We present a data-driv...
International audienceDesigning and controlling virtual characters endowed with expressive gestures ...
International audienceDesigning and controlling virtual characters endowed with expressive gestures ...
We aim at creating an expressive Embodied Conversational Agent (ECA) and address the problem of synt...
Abstract. We aim at creating an expressive Embodied Conversational Agent (ECA) and address the probl...
In this paper we highlight the different challenges in modeling communicative gestures for Embodied ...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
With increasingly sophisticated technical and visual design, virtual humans are now finding numerous...
International audienceDesigning and controlling virtual characters endowed with expressive gestures ...
Besides the inclusion of gesture recognition devices as an intuitive input modality, the synthesis o...
Sadeghipour A. A Computational Cognitive Model for Embodied Processing of Iconic Gestures. Aachen: S...
This paper describes an implemented system that generates spoken dialogue, including speech, intonat...