In this work, we show how the use of flickering in Cinematic Virtual Reality (CVR) content can not only guide the user's attention, but also significantly improve recall of details. The findings are particularly useful for practitioners who generate educational and corporate training content, as well as for directors of CVR videos who want to draw the user's attention to certain details in movies or virtual tours. We report on a between-subjects user study, in which we experimented with flickering methods to increase user's recall of certain details in CVR videos. Participants had to report details of objects on which the method was applied. In our experiments, the intensive flicker improved the recall of details significantly. We discuss h...
Virtual Reality (VR) has grown since the first devices for personal use became available on the mark...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
The proliferation of head-mounted displays (HMD) in the market means that cinematic virtual reality ...
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose the vie...
In 360-degree virtual reality (VR) videos, users possess increased freedom in terms of gaze movement...
Filmmakers of panoramic videos frequently struggle to guide attention to Regions of Interest (ROIs) ...
In this work, we explore if the immersion afforded by Virtual Reality can improve the cognitive inte...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
The Posner cueing task is a classic experimental paradigm in cognitive science for measuring visual ...
Traditional cinematography has relied for over a century on a well-established set of editing rules,...
Advances in Virtual reality have brought opportunities for cinematic content to the users by allowin...
Virtual Reality (VR) is gaining popularity in recent years due to the commercialization of personal ...
Abstract. In this paper, we investigated the effects of guided and unguided style VR learning on use...
This study examines the effects of the immersive presentation of nonfiction omnidirectional video on...
360-degree videos offer an immersive experience which is hard to find in traditional videos. The ent...
Virtual Reality (VR) has grown since the first devices for personal use became available on the mark...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
The proliferation of head-mounted displays (HMD) in the market means that cinematic virtual reality ...
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose the vie...
In 360-degree virtual reality (VR) videos, users possess increased freedom in terms of gaze movement...
Filmmakers of panoramic videos frequently struggle to guide attention to Regions of Interest (ROIs) ...
In this work, we explore if the immersion afforded by Virtual Reality can improve the cognitive inte...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
The Posner cueing task is a classic experimental paradigm in cognitive science for measuring visual ...
Traditional cinematography has relied for over a century on a well-established set of editing rules,...
Advances in Virtual reality have brought opportunities for cinematic content to the users by allowin...
Virtual Reality (VR) is gaining popularity in recent years due to the commercialization of personal ...
Abstract. In this paper, we investigated the effects of guided and unguided style VR learning on use...
This study examines the effects of the immersive presentation of nonfiction omnidirectional video on...
360-degree videos offer an immersive experience which is hard to find in traditional videos. The ent...
Virtual Reality (VR) has grown since the first devices for personal use became available on the mark...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
The proliferation of head-mounted displays (HMD) in the market means that cinematic virtual reality ...