Application development for modern high-performance systems with Graphics Processing Units (GPUs) currently relies on low-level programming approaches like CUDA and OpenCL, which leads to complex, lengthy and error-prone programs. We present SkelCL – a high-level programming approach for systems with multiple GPUs and its implementation as a library on top of OpenCL. SkelCL makes three main enhancements to the OpenCL standard: 1) memory management is simplified using parallel container data types (vectors and matrices); 2) an automatic data (re)distribution mechanism allows for implicit data movements between GPUs and ensures scalability when using multiple GPUs; 3) computations are conveniently expressed using parallel ...
Abstract. Application programming for GPUs (Graphics Processing Units) is complex and error-prone, b...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) re...
AbstractApplication development for modern high-performance systems with Graphics Processing Units (...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) cu...
Application development for modern high-performance systems with many cores, i.e., comprising multip...
c©2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
Modern Graphics Processing Units (GPU) are increasingly used as general-purpose processors. While th...
The implementation of stencil computations on modern, mas-sively parallel systems with GPUs and othe...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) re...
Communicated by Guest Editors The implementation of stencil computations on modern, massively parall...
c©2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
Application programming for modern heterogeneous systems which comprise multi-core CPUs and multiple...
Application programming for GPUs (Graphics Processing Units) is complex and error-prone...
Application programming for modern heterogeneous systems which comprise multiple accelerators (multi...
The implementation of stencil computations on modern, massively parallel systems with GPUs and other...
Abstract. Application programming for GPUs (Graphics Processing Units) is complex and error-prone, b...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) re...
AbstractApplication development for modern high-performance systems with Graphics Processing Units (...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) cu...
Application development for modern high-performance systems with many cores, i.e., comprising multip...
c©2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
Modern Graphics Processing Units (GPU) are increasingly used as general-purpose processors. While th...
The implementation of stencil computations on modern, mas-sively parallel systems with GPUs and othe...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) re...
Communicated by Guest Editors The implementation of stencil computations on modern, massively parall...
c©2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for a...
Application programming for modern heterogeneous systems which comprise multi-core CPUs and multiple...
Application programming for GPUs (Graphics Processing Units) is complex and error-prone...
Application programming for modern heterogeneous systems which comprise multiple accelerators (multi...
The implementation of stencil computations on modern, massively parallel systems with GPUs and other...
Abstract. Application programming for GPUs (Graphics Processing Units) is complex and error-prone, b...
Application development for modern high-performance systems with Graphics Processing Units (GPUs) re...
AbstractApplication development for modern high-performance systems with Graphics Processing Units (...