Digital storytelling is one resource museums have in hand for enriching their offer to audiences and society at large. But how is the museum to author digital storytelling experiences that cater to various needs while maintaining scientific integrity? In this paper, we report on a series of experiences involving the creation of several interactive rich-media museum stories. These digital stories were authored by experts who collaborated in numerous intensive, hands-on participatory design workshops held at high-profile cultural sites: the Acropolis Museum in Greece, the archaeological site of Çatalhöyük in Turkey, and the Stedelijk Museum in Amsterdam. We present the story-authoring methodology and discuss the lessons learned regarding coll...
Abstract. Interactive storytelling and gaming technologies have great edutainment potential for enga...
CHESS is a research prototype system aimed at enriching museum visits through personalized interacti...
The aim of this study is twofold: to demonstrate that learning practices in the museum sector can be...
Digital storytelling is emerging as the most relevant way to deliver content in the digital age. In ...
Museum narratives are created from a conceptualization of events that can be structurally organized ...
Virtual cultural heritage applications, particularly virtual museums, nowadays include various forms...
Digital Storytelling is emerging as “the” way to engage cultural heritage institutions’ visitors, bo...
An exhibition can be more or less effective; however, museums today have to use other channels to ad...
The use of interactive storytelling by museums and heritage sites lends to the creation of experienc...
Museum narratives are created from a conceptualization of events that can be structurally organized ...
Storytelling, in the context of art museums, is a method of communicating the qualities and attribut...
Museum professionals create narratives that tell stories about museum objects and across museum obje...
CHESS is a research prototype system aimed at enriching museum visits through personalized interacti...
The aim of this paper is to present the state-of-the art research project in digital storytelling fo...
Digital technologies in the modern era are almost mandatory for the presentation of all types of cul...
Abstract. Interactive storytelling and gaming technologies have great edutainment potential for enga...
CHESS is a research prototype system aimed at enriching museum visits through personalized interacti...
The aim of this study is twofold: to demonstrate that learning practices in the museum sector can be...
Digital storytelling is emerging as the most relevant way to deliver content in the digital age. In ...
Museum narratives are created from a conceptualization of events that can be structurally organized ...
Virtual cultural heritage applications, particularly virtual museums, nowadays include various forms...
Digital Storytelling is emerging as “the” way to engage cultural heritage institutions’ visitors, bo...
An exhibition can be more or less effective; however, museums today have to use other channels to ad...
The use of interactive storytelling by museums and heritage sites lends to the creation of experienc...
Museum narratives are created from a conceptualization of events that can be structurally organized ...
Storytelling, in the context of art museums, is a method of communicating the qualities and attribut...
Museum professionals create narratives that tell stories about museum objects and across museum obje...
CHESS is a research prototype system aimed at enriching museum visits through personalized interacti...
The aim of this paper is to present the state-of-the art research project in digital storytelling fo...
Digital technologies in the modern era are almost mandatory for the presentation of all types of cul...
Abstract. Interactive storytelling and gaming technologies have great edutainment potential for enga...
CHESS is a research prototype system aimed at enriching museum visits through personalized interacti...
The aim of this study is twofold: to demonstrate that learning practices in the museum sector can be...