We consider an infinite two-player stochastic zero-sum game with a Borel winning set, in which the opponent's actions are monitored via stochastic private signals. We introduce two conditions of the signalling structure: Stochastic Eventual Perfect Monitoring (SEPM) and Weak Stochastic Eventual Perfect Monitoring (WSEPM). When signals are deterministic these two conditions coincide and by a recent result due to Shmaya (2011) entail determinacy of the game. We generalize Shmaya's (2011) result and show that in the stochastic learning environment SEPM implies determinacy while WSEPM does not
In deterministic zero-sum two-person games, the upper and lower values move towards each other as th...
We study stochastic zero-sum games on graphs, which are prevalent tools tomodel decision-making in p...
This paper studies frequent monitoring in a simple in\u85nitely repeated game with imperfect public ...
We consider an infinite two-player stochastic zero-sum game with a Borel winning set, in which the o...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
A two-person zero-sum stochastic game with finitely many states and actions is considered. The class...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
This paper introduces stochastic games with imperfect public signals. It provides a sufficient condi...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
We contrast a standard deterministic signaling game with a variant where the signal-generating mecha...
We study finite zero-sum stochastic games in which players do not observe the actions of their oppon...
We study zero-sum stochastic games in which players do not observe the actions of the opponent. Rath...
We study zero-sum stochastic games in which players do not observe the actions of the opponent. Rath...
In deterministic zero-sum two-person games, the upper and lower values move towards each other as th...
We study stochastic zero-sum games on graphs, which are prevalent tools tomodel decision-making in p...
This paper studies frequent monitoring in a simple in\u85nitely repeated game with imperfect public ...
We consider an infinite two-player stochastic zero-sum game with a Borel winning set, in which the o...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
A two-person zero-sum stochastic game with finitely many states and actions is considered. The class...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
This paper introduces stochastic games with imperfect public signals. It provides a sufficient condi...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
We contrast a standard deterministic signaling game with a variant where the signal-generating mecha...
We study finite zero-sum stochastic games in which players do not observe the actions of their oppon...
We study zero-sum stochastic games in which players do not observe the actions of the opponent. Rath...
We study zero-sum stochastic games in which players do not observe the actions of the opponent. Rath...
In deterministic zero-sum two-person games, the upper and lower values move towards each other as th...
We study stochastic zero-sum games on graphs, which are prevalent tools tomodel decision-making in p...
This paper studies frequent monitoring in a simple in\u85nitely repeated game with imperfect public ...