Online gaming is one of the largest industries on the Internet, generating tens of billions of dollars in revenues annually. One core problem in online game is to find and convert free users into paying customers, which is of great importance for the sustainable development of almost all online games. Although much research has been conducted, there are still several challenges that remain largely unsolved: What are the fundamental factors that trigger the users to pay? How does users? paying behavior influence each other in the game social network? How to design a prediction model to recognize those potential users who are likely to pay? In this paper, employing two large online games as the basis, we study how a user becomes a new paying ...
Background and aims Social casino games (SCGs) feature gambling themes and are typically free to dow...
The analysis of social reasoning is at the core of understanding how to manage social networks. Sinc...
In the social network of a web-based online game, all players are not equal. Through network analysi...
Online gaming is one of the largest industries on the Internet, generating tens of billions of dolla...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Abstract Social networks have been shown to enhance player experience in online games and to be impo...
Consumers’ online purchase decisions can be affected by both direct and indirect peer influences. Li...
Online social networks are popular issues in electronic commerce and information systems areas. Howe...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Background and aims: Social casino games (SCGs) feature gambling themes and are typically free to do...
Mobile games make up the largest segment of the games industry, in terms of revenue as well as playe...
Massively multiplayer online games (MMOGs) offer a unique laboratory for examining large-scale patte...
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundred...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
University of Minnesota Ph.D. dissertation. May 2015. Major: Computer Science. Advisor: Jaideep Sriv...
Background and aims Social casino games (SCGs) feature gambling themes and are typically free to dow...
The analysis of social reasoning is at the core of understanding how to manage social networks. Sinc...
In the social network of a web-based online game, all players are not equal. Through network analysi...
Online gaming is one of the largest industries on the Internet, generating tens of billions of dolla...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Abstract Social networks have been shown to enhance player experience in online games and to be impo...
Consumers’ online purchase decisions can be affected by both direct and indirect peer influences. Li...
Online social networks are popular issues in electronic commerce and information systems areas. Howe...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Background and aims: Social casino games (SCGs) feature gambling themes and are typically free to do...
Mobile games make up the largest segment of the games industry, in terms of revenue as well as playe...
Massively multiplayer online games (MMOGs) offer a unique laboratory for examining large-scale patte...
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundred...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
University of Minnesota Ph.D. dissertation. May 2015. Major: Computer Science. Advisor: Jaideep Sriv...
Background and aims Social casino games (SCGs) feature gambling themes and are typically free to dow...
The analysis of social reasoning is at the core of understanding how to manage social networks. Sinc...
In the social network of a web-based online game, all players are not equal. Through network analysi...