The emergence of healthcare applications (apps) over recent years has led to increased interest regarding the positive and negative impact of apps as effective healthcare aids. This has in turn highlighted the importance of a patient-centric and -tested approach when designing and implementing apps to effectively educate and subsequently aid in the management of chronic illness. Adherence to Type 1 diabetes mellitus (T1DM) medication is extremely low in adolescents, with statistics reporting 50 - 88% of non-adherence to medication in this age group. The current literature shows that adolescents are the hardest group of patients with diabetes to be educated in adhering to their medication. Therefore, this study focused on the research, desig...
Abstract Background Numerous mobile applications have been developed to support diabetes-self-manage...
The disease burden of Type 1 Diabetes Mellitus (T1DM) is continuing to grow in Australia. Management...
This master's thesis is a UX design project, and it concentrates on applyingGamification elements to...
The emergence of healthcare applications (apps) over recent years has led to increased interest rega...
With diabetes being one of the eight most prevalent chronic health conditions in the World, there is...
Diabetes is one of the eight most prevalent chronic health conditions in the World; therefore there ...
Abstract: The current era can be referred to as a mobile health (mHealth) revolution as mHealth appl...
Abstract: The enhanced usability as well as pervasiveness of smart phones has resulted in a renewed ...
Background: Mobile devices have become increasingly important to young people who now use them to ac...
Views of young people with type 1 diabetes are vital in developing quality services and improving he...
BACKGROUND: The use of mobile applications ("apps") for diabetes management is a rapidly d...
Living with Type 1 diabetes as a child presents a great deal of responsibilities at a young age. The...
Introduction\ud \ud Behavioural interventions have been shown to improve outcomes in patients with t...
Background: Views of young adults with type 1 diabetes are vital in developing quality support servi...
Background: The use of mobile applications (“apps”) for diabetes management is a rapidly developing ...
Abstract Background Numerous mobile applications have been developed to support diabetes-self-manage...
The disease burden of Type 1 Diabetes Mellitus (T1DM) is continuing to grow in Australia. Management...
This master's thesis is a UX design project, and it concentrates on applyingGamification elements to...
The emergence of healthcare applications (apps) over recent years has led to increased interest rega...
With diabetes being one of the eight most prevalent chronic health conditions in the World, there is...
Diabetes is one of the eight most prevalent chronic health conditions in the World; therefore there ...
Abstract: The current era can be referred to as a mobile health (mHealth) revolution as mHealth appl...
Abstract: The enhanced usability as well as pervasiveness of smart phones has resulted in a renewed ...
Background: Mobile devices have become increasingly important to young people who now use them to ac...
Views of young people with type 1 diabetes are vital in developing quality services and improving he...
BACKGROUND: The use of mobile applications ("apps") for diabetes management is a rapidly d...
Living with Type 1 diabetes as a child presents a great deal of responsibilities at a young age. The...
Introduction\ud \ud Behavioural interventions have been shown to improve outcomes in patients with t...
Background: Views of young adults with type 1 diabetes are vital in developing quality support servi...
Background: The use of mobile applications (“apps”) for diabetes management is a rapidly developing ...
Abstract Background Numerous mobile applications have been developed to support diabetes-self-manage...
The disease burden of Type 1 Diabetes Mellitus (T1DM) is continuing to grow in Australia. Management...
This master's thesis is a UX design project, and it concentrates on applyingGamification elements to...