This paper reports the introduction of electronic handsets, like those used on the television show 'Who Wants To Be A Millionaire?' into the teaching of philosophical logic. Logic lectures can provide quite a formidable challenge for many students, occasionally to the point of making them ill. Our rationale for introducing handsets was threefold: (i) to get the students thinking and talking about the subject in a public environment; (ii) to make them feel secure enough to answer questions in the lectures because the system enabled them to do this anonymously; and (iii) to build their confidence about their learning by their being able to see how they were progressing in relation to the rest of the students in the class. We have achieved all...
E-learning which stands for electronic learning can manifest itself in various modes. One applicatio...
Most instructors today (justifiably so), ban the use of cell phones in their classroom. However cell...
Audience response systems (‘clickers’) are frequently used to promote participation in large lecture...
Research and practice in the use of electronic voting systems has developed over the last five years...
Research and practice in the use of electronic voting systems has developed over the last five years...
This article describes the use of an Electronic Voting System (EVS) in large group lectures within a...
This article presents a case study of the impact on student learning of introducing an electronic vo...
This paper explores the usefulness of mobile technologies in the classroom, focusing on the Audience...
Electronic voting systems (EVS) have enjoyed widespread use in university classrooms since the 1990s...
This article considers aspects of lecturer-student interaction within the context of lectures in hig...
Audience response systems (‘clickers’) are frequently used to promote participation in large lecture...
University classes in Mathematics are traditionally perceived to be uninspiring and devoid of active...
Previous work by Draper and Brown [3] investigated the use of specialized handsets to increase inter...
This poster introduces the notion of VotApedia, or mobile phone voting, in large lectures, and prese...
Educational games have recently caught the attention of educational organizations witnessing newfoun...
E-learning which stands for electronic learning can manifest itself in various modes. One applicatio...
Most instructors today (justifiably so), ban the use of cell phones in their classroom. However cell...
Audience response systems (‘clickers’) are frequently used to promote participation in large lecture...
Research and practice in the use of electronic voting systems has developed over the last five years...
Research and practice in the use of electronic voting systems has developed over the last five years...
This article describes the use of an Electronic Voting System (EVS) in large group lectures within a...
This article presents a case study of the impact on student learning of introducing an electronic vo...
This paper explores the usefulness of mobile technologies in the classroom, focusing on the Audience...
Electronic voting systems (EVS) have enjoyed widespread use in university classrooms since the 1990s...
This article considers aspects of lecturer-student interaction within the context of lectures in hig...
Audience response systems (‘clickers’) are frequently used to promote participation in large lecture...
University classes in Mathematics are traditionally perceived to be uninspiring and devoid of active...
Previous work by Draper and Brown [3] investigated the use of specialized handsets to increase inter...
This poster introduces the notion of VotApedia, or mobile phone voting, in large lectures, and prese...
Educational games have recently caught the attention of educational organizations witnessing newfoun...
E-learning which stands for electronic learning can manifest itself in various modes. One applicatio...
Most instructors today (justifiably so), ban the use of cell phones in their classroom. However cell...
Audience response systems (‘clickers’) are frequently used to promote participation in large lecture...