In this work we investigated sensemaking activities on different immersive platforms. We observed user s during a classification task on a very large wall-display system (experiment I) and in a modern Virtual Reality headset (experiment II). In experiment II, we also evaluated a condition with a VR headset with an extended field of view, through a sparse peripheral display. We evaluated the results across the two studies by analyzing quantitative and qualitative data, such as task completion time, number of classifications, followed strategies, and shape of clusters. The results showed differences in user behaviors between the different immersive platforms, i.e., the very large display wall and the VR headset. Even though quantitative data ...
Three-dimensional (3D) interaction with scientific data is still an immature topic. It involves stud...
In medicine or industry, the analysis of high-dimensional data sets is increasingly required. Howeve...
Virtual reality (VR) is poised to become the new medium through which we engage, view, and consume c...
In this work we investigated sensemaking activities on different immersive platforms. We observed us...
Nowadays, visual analytics is mainly performed by programming approaches and viewing the results on ...
Recent developments in technology encourage the use of head-mounted displays (HMDs) as a medium to e...
Navigation and search are fundamental daily activities, however, their ubiquity belies their complex...
The Virtual Reality (VR) hardware market has been evolving rapidly since 2016. Consumer-level VR hea...
Immersive visualization makes use of the medium of virtual reality (VR) - it is a subset of virtual ...
Abstract Using the theory of affordance from perceptual psychology and through discussion of literat...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Some evidence suggests that experiencing a given scenario using virtual reality (VR) may engage grea...
Immersive virtual reality systems employing head-mounted displays offer great promise for the invest...
© 2018 Copyright is held by the owner/author(s). Virtual Reality (VR) has often been discussed as a ...
The focus of computer systems in the field of visual analytics is to make the results clear and unde...
Three-dimensional (3D) interaction with scientific data is still an immature topic. It involves stud...
In medicine or industry, the analysis of high-dimensional data sets is increasingly required. Howeve...
Virtual reality (VR) is poised to become the new medium through which we engage, view, and consume c...
In this work we investigated sensemaking activities on different immersive platforms. We observed us...
Nowadays, visual analytics is mainly performed by programming approaches and viewing the results on ...
Recent developments in technology encourage the use of head-mounted displays (HMDs) as a medium to e...
Navigation and search are fundamental daily activities, however, their ubiquity belies their complex...
The Virtual Reality (VR) hardware market has been evolving rapidly since 2016. Consumer-level VR hea...
Immersive visualization makes use of the medium of virtual reality (VR) - it is a subset of virtual ...
Abstract Using the theory of affordance from perceptual psychology and through discussion of literat...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Some evidence suggests that experiencing a given scenario using virtual reality (VR) may engage grea...
Immersive virtual reality systems employing head-mounted displays offer great promise for the invest...
© 2018 Copyright is held by the owner/author(s). Virtual Reality (VR) has often been discussed as a ...
The focus of computer systems in the field of visual analytics is to make the results clear and unde...
Three-dimensional (3D) interaction with scientific data is still an immature topic. It involves stud...
In medicine or industry, the analysis of high-dimensional data sets is increasingly required. Howeve...
Virtual reality (VR) is poised to become the new medium through which we engage, view, and consume c...