Spline interpolation is widely used in many different applications like computer graphics, animations and robotics. Many of these applications are run in real-time with constraints on computational complexity, thus fueling the need for computational inexpensive, real-time, continuous and loop-free data interpolation techniques. Often Catmull-Rom splines are used, which use four control-points: the two points between which to interpolate as well as the point directly before and the one directly after. If interpolating over time, this last point will ly in the future. However, in real-time applications future values may not be known in advance, meaning that Catmull-Rom splines are not applicable. In this paper we introduce another family of i...