In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail (LOD) management of a 3D object represented by a sparse voxel octree (SVO). We propose a new method for continuous and symmetrical transition between two detail levels. The method is based on a SVO representation extended by redundant, helper nodes which are used to achieve a proper interpolation of geometry and material data. We extend redundant nodes with a transition direction attribute. Additional memory requirements are minimized by storing indices in a direction vector lookup table in object space. The new method is applied for an accurate evaluation of the required LOD. It uses an image-based evaluation function, i.e. the standard leve...
A new visualization representation is described, which dramatically improves interactivity for scien...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail ...
In this paper, we propose a novel approach to efficient rendering of an unlimited number of 3D objec...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Best Paper HPG 2012International audienceSparse Voxel Octrees (SVOs) represent efficiently complex g...
In this paper, we propose a novel approach to an efficient rendering of an unlimited number of dynam...
This thesis experiments with the data structure of a sparse voxel octree (SVO)to see if it may impro...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
In this paper we present an approach to compute arbitrarily sized meshes of large scale environments...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Rapid technology growth in modern 3D scanning technology and the high complexity of computer simulat...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
A new visualization representation is described, which dramatically improves interactivity for scien...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
In this paper, we present a novel approach to real-time, continuous and symmetrical level of detail ...
In this paper, we propose a novel approach to efficient rendering of an unlimited number of 3D objec...
In this paper, we present a novel approach to efficient real-time rendering of numerous high-resolut...
Best Paper HPG 2012International audienceSparse Voxel Octrees (SVOs) represent efficiently complex g...
In this paper, we propose a novel approach to an efficient rendering of an unlimited number of dynam...
This thesis experiments with the data structure of a sparse voxel octree (SVO)to see if it may impro...
International audienceThis sketch paper presents an overview of ”Fast Scene Voxelization and Applica...
In this paper we present an approach to compute arbitrarily sized meshes of large scale environments...
We present a system that combines voxel and polygonal representations into a single octree accelerat...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Rapid technology growth in modern 3D scanning technology and the high complexity of computer simulat...
International audienceIn this paper, we present a single-pass technique to voxelize the interior of ...
A new visualization representation is described, which dramatically improves interactivity for scien...
The general shape of a 3D object can expeditiously be represented as, e.g., triangles or voxels, whi...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...