Gaussian Mixture Model (GMM) statistics are required for maximum likelihood training as well as for adaptation techniques. In order to train/adapt a reliable model a lot of data are needed, what makes the estimation process time consuming. The paper presents an efficient implementation of estimation of GMM statistics on GPU using NVIDIA's Compute Unified Device Architecture (CUDA). Also an augmentation of the standard CPU version is proposed utilizing SSE instructions. Time consumptions of presented methods are tested on a large dataset of real speech data from the NIST Speaker Recognition Evaluation 2008. Estimation on GPU proves to be 100 times faster than the standard CPU version and 30 times faster than the SSE version assuming more tha...
This article describes advances in statistical computation for large-scale data analy-sis in structu...
The optimization problem of estimating parameters using a maximum a-posterior (MAP) [3] approach on ...
Abstract—In this paper, we describe a GPU based implementation for an estimator based on an indirect...
Gaussian Mixture Model (GMM) statistics are required for maximum likelihood training as well as for ...
Abstract — Gaussian mixture models (GMMs) are often used in various data processing and classificati...
In this paper we present a highly optimized implementation of Gaussian mixture acoustic model evalua...
In this paper, we describe an optimized version of a Gaussian-mixture-based acoustic model likelihoo...
Automatic speech recognition (ASR) is a very demanding computing task. Much research has been done i...
This paper introduces the use of Graphics Processors Unit (GPU) for computing acoustic likelihoods i...
Most machine learning algorithms need to handle large data sets. This feature often leads to limitat...
In this paper we present a highly optimized implementation of Gaussian mixture acoustic model evalu...
Abstract: The graphics processing unit (GPU) has emerged as a power-ful and cost effective processor...
NVIDIA have released a new platform (CUDA) for general purpose computing on their graphical processi...
Gaussian Mixture Model (GMM) computations in modern Automatic Speech Recognition systems are known t...
Abstract—Most current speaker diarization systems use ag-glomerative clustering of Gaussian Mixture ...
This article describes advances in statistical computation for large-scale data analy-sis in structu...
The optimization problem of estimating parameters using a maximum a-posterior (MAP) [3] approach on ...
Abstract—In this paper, we describe a GPU based implementation for an estimator based on an indirect...
Gaussian Mixture Model (GMM) statistics are required for maximum likelihood training as well as for ...
Abstract — Gaussian mixture models (GMMs) are often used in various data processing and classificati...
In this paper we present a highly optimized implementation of Gaussian mixture acoustic model evalua...
In this paper, we describe an optimized version of a Gaussian-mixture-based acoustic model likelihoo...
Automatic speech recognition (ASR) is a very demanding computing task. Much research has been done i...
This paper introduces the use of Graphics Processors Unit (GPU) for computing acoustic likelihoods i...
Most machine learning algorithms need to handle large data sets. This feature often leads to limitat...
In this paper we present a highly optimized implementation of Gaussian mixture acoustic model evalu...
Abstract: The graphics processing unit (GPU) has emerged as a power-ful and cost effective processor...
NVIDIA have released a new platform (CUDA) for general purpose computing on their graphical processi...
Gaussian Mixture Model (GMM) computations in modern Automatic Speech Recognition systems are known t...
Abstract—Most current speaker diarization systems use ag-glomerative clustering of Gaussian Mixture ...
This article describes advances in statistical computation for large-scale data analy-sis in structu...
The optimization problem of estimating parameters using a maximum a-posterior (MAP) [3] approach on ...
Abstract—In this paper, we describe a GPU based implementation for an estimator based on an indirect...