Ray-tracing algorithm is very used to produce realistic synthetic images in Computer Graphics. Yet, the time necessary to obtain images of high quality is very high. The bottleneck of this method of visualization appears when the intersection between the rays and the differents objects appearing in the scene, is computed. In this paper, an implementation of the ray-tracing method is presented, using a robust and efficient algorithm to determine the intersection between a ray and a polygon in 3D. We think that the use of this algorithm could decrease the time necessary to produce realistic synthetic images
Ray tracing plays a significant role in computer graphics; it is a technique used to generate photor...
To render an object from multiple viewpoints by ray tracing, each frame is computed by tracing one o...
Rendering is one sub-topic in computer graphics. It is the process of generating image based on the ...
Ray-tracing algorithm is very used to produce realistic synthetic images in Computer Graphics. Yet, ...
Ray-tracing is one of the best rendering techniques for the creation of high quality and realistic c...
Goal of this work is to write an optimized program for visualization of 3D scenes using ray tracing ...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
In many computer graphics applications such as CAD, realistic displays have very important and posit...
My thesis deal with method of rendering computer graphics called ray tracing. I will aim on possibil...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
This paper describes algorithmic procedures that have been implemented to reduce the computational e...
Intersection calculations dominate the run time of canonical ray tracers. A common algorithm to redu...
This paper presents for the first time how to achieve efficient ray-tracing without using a spatial ...
We present a fast view-dependent algorithm for ray tracing bended surfaces defined by triangular F-p...
Ray tracing plays a significant role in computer graphics; it is a technique used to generate photor...
To render an object from multiple viewpoints by ray tracing, each frame is computed by tracing one o...
Rendering is one sub-topic in computer graphics. It is the process of generating image based on the ...
Ray-tracing algorithm is very used to produce realistic synthetic images in Computer Graphics. Yet, ...
Ray-tracing is one of the best rendering techniques for the creation of high quality and realistic c...
Goal of this work is to write an optimized program for visualization of 3D scenes using ray tracing ...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
In real-time computer graphics applications, at least three major forces are in conflict, namely, re...
In many computer graphics applications such as CAD, realistic displays have very important and posit...
My thesis deal with method of rendering computer graphics called ray tracing. I will aim on possibil...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
This paper describes algorithmic procedures that have been implemented to reduce the computational e...
Intersection calculations dominate the run time of canonical ray tracers. A common algorithm to redu...
This paper presents for the first time how to achieve efficient ray-tracing without using a spatial ...
We present a fast view-dependent algorithm for ray tracing bended surfaces defined by triangular F-p...
Ray tracing plays a significant role in computer graphics; it is a technique used to generate photor...
To render an object from multiple viewpoints by ray tracing, each frame is computed by tracing one o...
Rendering is one sub-topic in computer graphics. It is the process of generating image based on the ...